Spikey’s Math Lab

Forum Archive Spikey’s Math Lab

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  • #64373
    spikeyxxx
    Participant

      @duerer I know, right?

      But actually, the upper bound of 1 is a soft limit; you can manually type in a number higher than 1. (But not below 0.) This is for instance useful when using ‘complex’ Fresnel with metals:

      #64374
      Michael Mirn
      Participant

        No funny gifs or deep questions here, just a simple statement: that thread is solid gold and should be baked as a constant part of CG archives.

        A couple of years ago I was watching one of Kent’s streams and asked exactly for that: I want to understand why this does that, not to do it in a “prey the lord” way. I really think that this kind of info should be gathered in a special Blender section. I know that we have that Blender Manual but it’s way too scarce.
        Call that section “stats for nerds” if you will but that is really valuable and decent research for those who dig that shit.

        Cheers, guys, and hats off.

        #64375
        Omar Domenech
        Participant

          Your picture and user name look very familiar Michael, I believe like me you have been around here for a long time. 

          You revived this thread, I wanted to continue but there’s only so many hours in the day and the house collab has taken work hours entirely. I think Spikey needs to teach this stuff like he helped us here.

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