Forum Archive › September Live Critiques – Submit Your Blender Art!

Thankyou to you both @jlampel and @theluthier for holding my critique back till the end and then very kindly staying longer to go over what you said about it since I was too late to see it. Its that kind of commitment to the community that I love about CG Cookie 🙂 . Much appreciated!
Kent and Jonathan,
Thank you so much for the live critique! I was bummed I couldn’t make it, I was on campus at the time – but I was so happy to see the video when I logged in. Very cool after all the hard work going over your videos to get direct feedback from you!
Thank you for the positive feedback, it made me feel very proud of the model! I also enjoyed the critiques. I think I actually made the eye a bit darker because the highlight wasn’t showing up on the render. Now that you mention it, it definitely looks too dark. I’ll have to go back and fix that. It might wash out the little highlight on the eye, so I wonder if there’s a way to make the highlight stronger?
Agreed on the flight feathers! Those bothered me, but I wasn’t sure exactly how to fix them. For some reason the red and grey color overrode the details in the normal maps and textures. I can try to tone down the color more, and maybe make a node that exaggerates the normals and alphas. (Or filmic color management, which I also haven’t used before!)
Jonathan, when you talk about brightening up the model with the histogram, is that post production or part of the render settings? Not sure what to tweak to get that effect! Now that your mention it, the red and green are definitely fighting each other – they are clashing, but they don’t have to, so that’s a good change to make.
Overall, great quality critique. Thank you so much for taking the time to make it thorough. This gives me a good list of things to work on to make the final animation better. I’ll be tuned in for the rest of the critiques!
Thanks @jlampel and @theluthier !
Update: this week’s stream will be by myself and Tim on Thursday, and will include the submissions by: @shinsaku , @v001 , @gradyp , and @emissary-sound . We’re trying to group these by topic, and the theme for this week is environments. If there’s extra time I’ll also include @silentheart00
Everyone else we will do next week or the week after! I’m saving the sculpts and characters for when Kent gets back since that’s his forte. If anyone hasn’t submitted but has an environment piece that they’d like critiqued I can try to get it in this week if you submit it soon.
Awesome @frikkr and @polygondust , I’m glad you found them helpful!
@polygondust Since it sounded like there were quite a few people who weren’t quite sure how to use the histogram, I’ll write up a blog post about it so that you all can get a thorough breakdown. I’d really recommend going through this course though if you want to learn right away. It covers the topic of adjusting color in the compositor in good detail: https://cgcookie.com/course/introduction-to-compositing-in-blender
I need some critiquing as I’ve only been using Blender for about a couple weeks or so. This was the second full project I did.

Would be good to get some advice on this.
It’s my biggest project and I often struggle elevating it to great.

Is the stream suppose to be in the wee hours of the morning? If my guess is correct, I think everybody at CGCookie will be asleep at 2 am.
If I’m not wrong, the time anounced on the site adapts to your timezone. So you have 2 am when I have 9 am.
What I don’t understand thow is that we are Tuesday today and the stream is said to be on Thursay (at 9 am for me). But then underneath it says “Starts in 1 day”… That’s not logic.
Glad I’m not the only one that caught that…. I mentioned it in a Conversations with CG Cookie chat that as far as I can tell no one has looked at. Not that I’d mind… I’m usually up at that hour anyway 😀
Battlestart Galactica? Aww, yiss!
jlampel thanks for taking a look at my WIP temple. Stream was at 5am my time so I couldn’t be there unfortunately. I agree 100% with the input provided. The proportions bothered me throughout the entire modeling process. I never thought of using a human shaped model to gauge proportions during modeling.

This is the reference image I used, Kumano Nachi Taisha temple in Japan. The plan for my final image is to include a similar background behind the temple. Thank you Jonathan and Tim for valuable input.
Thanks @jlampel and @timvonrueden for the feedback! Already working on making those changes, and I think it does help a lot!
Here is my project before CGC it like half year old but would still like to get critique
here is the link I took multiple screens https://cgcookie.com/u/mousefactory/projects/before-cgcookie

Bummer, no animation submissions yet. Any PRO members have Blender animations they’d like critiqued by Wayne Dixon? Please get em submitted quick!
Getting prepped for the critique tomorrow – Should be fun!
@richm: I’m trying to figure out how to critique your cute cartoony critter. Is there something particular that you would like feedback about like modeling, rendering, or design? Do you have a certain style in mind that you’re trying to achieve that would give me a reference point from which to give feedback?
@silentheart00: Same question for you basically – Your model looks like a very accurate representation of the art, so I’m not sure how to approach giving feedback. Is there something specific you’d like us to critique about the wings in their current state?