Forum Archive › Polybook – Tomas Plasil

I decided to take it a bit further and make a bust. I just gotta model the rest of the chest plate and then sculpt the clothes

Modeled the rest of the armor and the belt….Tommorow I will to add a bit more detail on the arms and then its on to texturing.
Looking good man. Excited to see it textured. You may want to adjust the relative scale, unless you’ve measured it out and know you have what you want. Just eyeballing it, it doesn’t look like the head that goes on those shoulders quite fits in the helmet.
Thanks 🙂 yeah youre probably right, It seems a bit off. There is actually no head inside the helmet 😀 I sculpted just the body. I found a cool poster which I will try to recreate, so I will arrange it based on that when Im making the final render.
Everything is unwrapped and imported to substance, but im thinking I will sculpt some detail on the belt as well, it would probably look too flat like this. But im gonna take a break now 😀

Just messing around in zbrush

A model a made for a job, together with a friend we were creating a visualisation of an estate. This is currently an old ruin of a barn which the owner wants to renovate a build aparments in it. They want to keep the old brick structure, sice its hand made a looks a looks really nice. I modeled it blender and textured it in substance painter. I made the wall texture from photos I took in substance alchemist. My friend made the rest of the estate and the rendered it in a different software.
For some time I forgot to put anything here…anyway this is my latest work. I was making fish models during my internship and I wanted to make some nice renders to present them in my portfolio. Here’s a humpback whale. 
The whole thing is pretty much done in blender,the rays of light are done with volume and the background color are done with some simple nodes for environment and color variation in the volume. Then just some post in photoshop.
Any feedback is appreciated. Mostly about the compostion, colors, lighting, realism. Or anything else that comes to mind…I was going for a realistic looking whale in a slightly stylized sea. Or if not exactly stylized, just kind of vague and blurry to draw the attention to the whale.

A small side project. I want to make a kind of still life render of this and a bunch more things 😀 . The glass needs some more work but ill do that in then end when i have the whole composition
Great, I especially love the crown cap!
Fluid in the bottle looks strange though, do you have the correct IOR? (A lot of people get this wrong.)
The IOR of water in glass is not 1.33, that is that is if the light goes from air to water. From glass to water it would be something like 1.33/1.5, which is about (4/3)/(3/2) = 8/9.
Otherwise the glass looks way too thick;)
Thanks a lot 🙂 It was the wrong IOR. It didnt occur to me that I should calculate it like this 😀 Good point about the glass too, it was too thick.
Here’s another in progress shot
Wow!
The fluids look much better now;)
If you want to get rid of the ‘ugly black edges’ on the small glasses, (you can of course do that when you finish this) I can highly recommend watching this: https://www.youtube.com/watch?v=Sv2wqwsvx-8&list=PLa1F2ddGya_8Wzpajwu1EtiS8E1Exm82S&index=51&t=0s
Thanks again, I was wondering about those 🙂 really cool and informative video…and the solution is so simple once you understand whats causing it. Just let the light out.
It also solved by problem with the beer, it was way too dark before. It might be too light now but that will be simple to tweak. Also I realized that the liquids had inverted normals since I duplicated them from the inside of the glass. So the surface of the rum didnt reflect anything. Rookie mistake 😀

I think the assorment of crap for my still life composition is almost complete. Tommorow I will make some simple environment for it, light it up and see if I want to add anything else. I also have to figure out how to make the smudges inside the sauce jar more convincing…this is just some mask I painted on it and set it as a factor in a mix shader.
Its hard to find much information about setting up shaders for food though. When I try to look how to create a sauce in blender , strangely all I find are cooking videos….

Made dirty old tablecloth with burnt holes. Its made with painted masks on a tiled texture. I probably didnt make it in the most efficient way. Basically I have 3 masks, one for dirt arount the hole, one for burnt bits, and one for the hole themselves, which I painted in substance painter. I now realize I should have done it with just one mask and make the dirt and burns by adjusting it with nodes.
The dirt is made with some grunge textures.