Forum Archive › Polybook, procyonlotor
Day 29 “Clothing”:
https://sketchfab.com/models/b6b89593992d425a8d4f1c370b0e35d5
@procyonlotor Good clothing sculpts. Some improvement would be for the woman’s shirt, the bottom across her stomach wouldn’t lay flat against her belly in that pose, but a little straighter out since gravity will also affect it. The different sized balls looks like the cloth is hovering over the smallest one, so it’s not draping as expected. The pants are pretty good, although the wrinkles around the crotch aren’t accounting for the male genitalia. There should be some room there to not crush the boys and the wrinkles based off that even though they are skintight pants. The butt could use some work, too. Overall, good work.
@silentheart00 Thanks again Silent! Agreed to all. For whatever reason, I found this exercise particularly difficult. I redid each exercise at least once because the first iterations were pretty awful. Appreciate your notes and will keep practicing on clothing.
Here is the submission for Day 27 “Cartoon Robot”:

Samus isn’t really a cartoon or a robot, but sometimes I just do what I want. I think she will serve as a good opportunity for me to start learning Substance so I went ahead and did a retopo ๐
@procyonlotor Nice! Would love to see this one with textures, good choice ๐
Day 28 “Canine”:
Had a little fun with Jonathan Williamson’s werewolf tutorial. Unfortunately it looks like the eye sockets used different vertices so they don’t transform smoothly and eclipse the eyes, which is not only pretty gnarly looking, it pretty much breaks the illusion of transformation and totally looks like a computer averaging shapes. Oh well… it was fun anyway and I’ll know better next time.
Here is the Sketchfab
@procyonlotor Whoops. Well, sometimes we stumble, but if we learned something then stumbling wasn’t a bad thing. Something to keep in mind for next time.
@smurfmier1985 Samus is “finished for now.”
@procyonlotor I keep coming back and these sculpts keep getting better. Can’t really offer critiques on them considering they’re waaaaay above my level but one thing I can say for certain is you’re doing a fantastic job!
@thecabbagedetective Thanks for the compliment! Here is Day 32 “mask”:

@procyonlotor Nice mask. Definitely better than your first sculpt. Things feel smooth, well proportioned, nice wood texture. Nice progress!
Day 33 “Excitement”:
Well… there is nothing exciting about T-pose… sigh. But Vanellope does sort of embody excitement. I mean, she IS a race car driver after all. I initially was just going to do these emotion one’s as stylized busts, but decided it would be more fun to do them as characters, but of course, a whole character in a single day is beyond my ability for now, but I am toying with the idea of dropping the everyday nature of the exercise for December in favor of actually finishing stuff. Then I will pick it back up in January.

Also, I’m not quite sure I understand how people make these chibi-style characters cute and not just bug-eyed. It was a real challenge for me here, and I think I only marginally succeeded.
I have altered the deal…
Sculpting took kind of a backseat for December, but don’t worry, they should be returning in January as I am hoping to participate in sculpt January still. I have an out of town trip the first weekend which may interfere a little, but in general the sculpts should be coming back next month. I opted to start getting my feet wet with animation this month, partly because I have meant to do so for a long time now, and partly because I found myself at an impasse in some situations with modeling where my ignorance about the other side of the pipeline was leaving me uninformed about modeling decisions. I’ve been going through Wayne’s Animation Bootcamp this month, and put together a reel to show you guys. Special thanks to those of you giving me good feedback along the way (@waylow @smurfmier1985 @phoenix4690 ).
@procyonlotor Awesome reel John ๐ Your improvement throughout the exercises is very clear. Also I want to applaud your ability to receive feedback and then applying it!!
I especially like Rivets walk cycle and the character ball. Rivets swagger gives him something unique. In the character ball I love how he’s rolling hard on the top of that hill to gain speed, that little smoke effect there, gold!! ๐๐๐ป I’ve been wondering, how did you make that?
Good stuff John, and looking forward to your sculpt January pieces ๐
@smurfmier1985 Thanks! The smoke effect is just a simple particle system, using a stretched cube for the particle. I just fiddled with the emission settings till I got something that suited.
@procyonlotor didn’t know you could use a particle system for that, nice! Gotta fiddle around with that sometime. Thanks ๐