Its been a long time since I’ve updated this thing. I figure its about time to share what I’ve been working on.
Its been a crazy busy year that gave me very little time to work on personal works. However, I had time for e-mails and I didn’t want to just put my learning on hold. I decided to direct a project. I’ve always wanted more character rigs for Blender, so I figure I would try to have one made that I would really enjoy animating with. Battle Royal type games (PUBG, Fortnite, Apex Legends….) are really popular now, and I thought it would be fun to create a character inspired by those worlds. I got in contact with a concept artist and a character modeler and together we worked out, what I think, is a pretty fun character.

I learned quite a bit from that experience. Like what works and what doesn’t when generating ideas and how to properly convey those ideas to other people. It also taught me to rely on the expertise of the people I’m working with, and not get hung up on “my vision” as it brought the design in areas I had never thought and I think brought a lot more appeal to the character then my original character would.
With the model finished, and my life finally slowing down a bit. I’ve finally had time in the last few months to learn about rigging and dissect and study other rigs to see how they work. I’m slowly building up her skeleton and getting to a point where things are starting to make sense.
She still needs a face rig, some hair bones place, and a ton of polish on the weight painting. Having to spend a lot of time around the arm pits and the way the foot rolls. Once I get these things sorted out animation tests will begin, and then to figure out how to release her to the Blender community.


So that’s where I’m at….sorry for being such a hermit lately. I’ll try to update again when the face rig is done.