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Forum Archive › Polybook – Kaj Suominen
so, couple more paintjobs (in substance still), just need to export the masks out to ue4 and tweak the final materials. and then also import the stripped down lowpoly version and setup lods.
tried out some helmet sculpting.
Is that for Unreal?
It took me a second to realize that the second image was of the back of the head and not a weird insect.
haha 🙂 i can see it now. 😀
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#1
same with heads. just hour a time. only base form and shapes. no details.
#34
Great work:)