Polybook – CodyWinch

Forum Archive Polybook – CodyWinch

Viewing 9 posts - 16 through 24 (of 24 total)
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  • #29795
    Jonathan Lampel
    Participant

      Looking good Cody! 

      Curious if there is anything specifically that gives you the uncanny valley feeling Mark?

      I’m getting a bit of the uncanny feeling as well, so I made some notes that will hopefully help: 

      Another thing I forgot to mention above is that the eyebrow hairs are too thin and you may want to try painting a density map for your SSS, so that you can have more scattering where there is cartilage and loose skin and less where there is bone. E.G. the base of the nose between the eyes should have much less SSS than the tip of the nose. 

      You’re well on the way though, keep it up! Faces are one of my toughest enemies, so props for tackling such a difficult subject. 

      #29796
      Cody Winchester
      Participant

        As usual I haven’t posted in awhile, but I am back again.

        Here are 2 models I did recently a werewolf sculpt and a robot. Both were used for the matching a lighting reference challenge.

        I also printed both these models as 9″ tall figures. I plan to eventually sand/clean up the prints and paint them.

        Also I got a little bit of a late start on SculptJanuary 2018. I am currently on the Day 6 Topic and trying to catch up.

        Day 1 – Nose and Mouth

        Day 2 – Mask 

        Referenced an oni mask from the cartoon Jackie Chan Adventures.

        #29797
        Kaj Suominen
        Participant

          great work 🙂

          #29798
          Cody Winchester
          Participant

            Day 03 – Excitement

            Day 04 – Desert

            Really struggled on this one because I could not think of a good idea

            #29799
            Kaj Suominen
            Participant

              Loving the the dog! 🙂 the camel looks bit off, maybe its those eyes. too shiny compared to the rest of the model. comparing to the dogs eyes which seems more in balance with rest of the image.

              #29800
              Cody Winchester
              Participant

                After the critiques from @theluthier and @jlampel in the live stream I tweaked my models a bit. I think it was Kent that said it looked like it could be a selfie so I changed up the pose and expression to make it feel more like a selfie and make them a bit more expressive.

                I also put a bit of work into changing the hairline so it isn’t as sharply defined. Mostly I switched from Interpolated Children to Simple and that helped it look natural.

                It is pretty much done I am going to give it a couple days and look back at it to see if I notice anything wrong with fresh eyes then probably call it done.

                Previous Render

                New Render

                #29801
                Jonathan Lampel
                Participant

                  Love the update @codywinch , great work!

                  #29802
                  Cody Winchester
                  Participant

                    Thanks! @jlampel

                    Another model I recently finished for 3D printing. A mask/helmet from Overwatch. I have it printed out right now in full scale just need to do some finishing work on it. I recorded the process of sculpting and retopoing with Retopoflow 2.0  Here is a timelapse of the process https://youtu.be/fvPnvH8CBug

                    #29803
                    Cody Winchester
                    Participant

                      I have been working on a lot of 2d anime style stuff lately. I made a tutorial for my workflow for anime effects in blender.

                    Viewing 9 posts - 16 through 24 (of 24 total)
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