Polybook – CodyWinch

Forum Archive Polybook – CodyWinch

Viewing 15 posts - 1 through 15 (of 24 total)
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  • #8989
    Cody Winchester
    Participant

      Hello all I guess it is time to start a new polybook. Been neglecting to post stuff I have been working on so I am going to dump a bunch of stuff now.

      Here is my entry to a recent Weekly CG Challenge topic “Death” it looks really dark on my laptop but the computer I worked on it looked brighter.

      Currently working on a looping gif of Deku from My Hero Academia.

      Also working on a character bust of Sansa Stark here is some progress renders. Currently trying to figure out how I want to stylize her face. Did a lot of experimenting on the shaders especially the skin and thanks to this blog post http://blog.lucasfalcao.com/p/four-tips-to-improve-your-sss.html I got it at a good place right now. 

      Also some quick speed sculpts did some experimenting on how best to present the models.

      #29781
      Mark Smith
      Participant

        looking better than before…

        #29782
        nympheabluem
        Participant

          The “Death” one looks great! I love the lighting and the interaction between the body and the feathery wings. It really gives it a spooky floaty look. Also I hope I can eventually help with more technical terms than spooky and floaty.

          #29783
          random
          Participant

            Looks like you been busy 😀

            #29784
            Cody Winchester
            Participant

              Update on my Sansa render. Tried to improve the likeness. I am considering it near final if you see anything that sticks out please feel free to give a critique.

              A 2-3 hour long speed sculpt trying to capture a likeness of Yanal Sosak

              #29785
              Laura
              Participant

                Your stuff’s gotten incredibly awesome Cody, keep ’em coming! 😀

                #29786
                Cody Winchester
                Participant

                  Thanks Laura! Your stylized female characters are something I strive to accomplish myself.

                  A quick photoshop liquify test based on some critiques I got about the eyes and the expression also thinning out the eyebrows

                  #29787
                  Cody Winchester
                  Participant

                    Finished my Deku looping animation 

                    Still working on the Sansa render mostly testing out lighting moods and expression tweaks. 

                    #29788
                    Cody Winchester
                    Participant

                      While I work on finishing the Sansa portrait which is mostly waiting for renders to finish and tweaking I am getting started on an entry for the BlenderGuru Fantasy competition


                      #29789
                      Addyson H.
                      Participant

                        Good luck on the competition. I’m curious to see what you’ll enter.

                        #29790
                        Cody Winchester
                        Participant

                          Finally have an update. Started doing larger sample renders and they were taking forever so I lowered the samples and went with denoising. Did some editing to enhance the redness of the hair to make it stand out from all the blue. Increased the DoF. Shrunk the eyes and tweaked some of the shapes. Not sure on the background if I should go simple or more textured. Currently it is a blurred photo.

                          #29791
                          Kaj Suominen
                          Participant

                            Id say the blurred photo works wonders. it brings the depth of view better out. and this kind of close up, if you had clrear background, it wouldn’t work. nicely done!

                            #29792
                            Mark Smith
                            Participant

                              you are approaching the uncanny valley…

                              looking very good

                              #29793
                              Cody Winchester
                              Participant

                                Thanks Kaj I think I agree that it helps with the DoF. The more clear background conflicts with the more detailed character.

                                Curious if there is anything specifically that gives you the uncanny valley feeling Mark?

                                #29794
                                Mark Smith
                                Participant

                                  it is starting to look life like…

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