Polybook – Aaron “The Cabbage Detective” Rudderham

Forum Archive Polybook – Aaron “The Cabbage Detective” Rudderham

Viewing 15 posts - 16 through 30 (of 195 total)
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  • #44349
    Aaron Rudderham
    Participant

      @silentheart00 Yep, the customer’s always right.

      #44350
      Aaron Rudderham
      Participant

        @drgnclw Ta very much, I hope it will! Never been a big fan of fighters myself but a friend of mine is obsessed so I practically know all the characters, but damn you’re right, maybe I should start taking some inspiration…

        #44351
        Aaron Rudderham
        Participant

          First time messing with hair physics and it’s really damn cool, though I still got more layers to add and to add in the creamy-esque fur for the “beard” that black bears have and to tweak the comb and blegh, just that there’s a lot for improvements but I’m looking forward to it! Advice – as always – is very much appreciated, especially here. Happy Blending!

          #44352
          Palo Piktor
          Participant

            @thecabbagedetective 

            Hey Aaron,

            I did the same couple of months ago. Deleted all games from my computer. After vehicle modelling class i discovered that i cant force myself to complete my personal works (have many project in wip state) However i replied to some volunteer 3D artists requests on blenderartists.org which is one of the best decissions i have ever made. I highly recommend to all who need some pressure behind to be able to finish their work.

            #44353
            silentheart00
            Participant

              @thecabbagedetective They’re right to an extent.  As long as they’re nice and willing to work with you, no problem.

              #44354
              John Sanderson
              Participant

                @thecabbagedetective Looking good!  I have very little experience with Blender’s hair system so I don’t have much useful to say on that front.  Just one critique: while I realize this is a stylized character and the anatomy is somewhat up to tast, as for my tastes, his mandible is too wide.  I think narrowing it such that it fits inside the upper jaw will make him feel more bear-like.

                #44355
                Aaron Rudderham
                Participant

                  @thepainter Huh, definitely something to consider when I’ve finished all of my assignments, thanks!

                  #44356
                  Aaron Rudderham
                  Participant

                    @procyonlotor Damn, you’re right. I think it might be too late now though, I brought it up to my friend and he seemed completely fine with it so I’ll have a tinker with it but if I can’t get it looking good I’ll probably leave it. Cheers for the feedback!

                    #44357
                    Aaron Rudderham
                    Participant

                      Right, first thing’s first, trying ti actively pace my work/life balance, ’cause as it’s been the past few months or so whenever I’m not doing Blender or programming or exercising or anything productive in general I feel like I’m wasting time, but now I realise how important that balance is so I’m actively trying to not work at points, whilst also getting the work done.

                      Now onto what I’ve done. Messed around with the fur physics a lot and like what I got now, though it looks really patchy near the mouth and the  colours intersect and I’m not sure how to fix that, aside from touching up the weight paint. Guess it’ll just take time and patience.

                      Also changed the metal from green to white/silver/grey, at the behest of the “client”. That’s about it for now, happy Blending!

                      #44358
                      smurfmier1985
                      Participant

                        @thecabbagedetective Nice!! that fur is making him much more like a bear. I like it! ๐Ÿ˜€

                        #44359
                        odunov
                        Participant

                          @thecabbagedetective Maybe try painting a greyscale map as a factor for mixing the colors. 

                          Also, have you thought about removing fur from where the metal parts meet the skin? That kind of visual padding might improve the whole thing. Although, I think bears have very dark skin which might not work as visual padding ๐Ÿ˜€

                          #44360
                          Aaron Rudderham
                          Participant

                            @smurfmier1985 Awesome, glad to hear it!

                            #44361
                            Aaron Rudderham
                            Participant

                              @drgnclw Certainly a good idea. My friend seems pleased with it’s condition right now but I highly doubt this’ll be the last time I work with this kinda stuff so I’ll certainly keep it in mind! I was also thinking about removing some fur, but as you said, bears have pretty dark skin so it’d be bearly noticeable lol, I’ll have a go though, thanks!

                              #44362
                              Aaron Rudderham
                              Participant

                                Woooo it’s been a while since I updated this, a whole week it seems! Well, back on track, and I’ll try to pop into y’alls over the course of the day.

                                So, what’s been done? Well firstly I’ve overall improved the fur as well as added a few details, now making it look much nicer.

                                I also added that patches, making it metal as all hell.

                                Don’t think I’m completely satisfied with the patches yet though, might add some texture to them.

                                I’ve also done a small amount of work on the third commission, and gold star to whoever can guess what scene this (currently underdetailed) abomination will star in:

                                And I think that’s pretty much it for me, Blender wise. Thoughts and feedback are always welcome! Been spending the majority of my time trying out Fallout 76 (which you can read my thoughts on it here) and it got my thinking: I’d really like to do a Youtube channel or blog or something to that effect that incorporates both 3D modeling and videogames, like one video could be a game review and then another could be a time lapse of a videogame character sculpt, something like that (maybe even incorporate Unreal tutorials when I get good at that), and I was wondering if that seems appealing to any of you? I’ve asked this on the Discord already but thought the more opinions I could get the better. Well, thanks for reading and happy Blending!

                                #44363
                                smurfmier1985
                                Participant

                                  @thecabbagedetective Metoahl!!! Yeah, I’m liking the style of this bear ๐Ÿ˜Ž Some textures for the patches will indeed help I think. Also maybe some more wear and tear. Rough it up ๐Ÿ˜ฌ

                                  Ha, funny eye character! Looks like the eye in Zelda games where you have to put an arrow in ๐Ÿ˜›

                                  I’m thinking that would be a YouTube channel that’s Aaron all the way ๐Ÿ˜Š๐Ÿ‘๐Ÿป Should be fun!

                                Viewing 15 posts - 16 through 30 (of 195 total)
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