Forum Archive › Polybook – Aaron “The Cabbage Detective” Rudderham
@thecabbagedetective What an interesting wireframe display. If this will be a riggable character, you may want to think about modeling the eyelids closed, which is an easy mod. Also gives you a little more texture space, as well. Kent talks about it in his fantasy creature course.
Retopology done! Little dense in areas I don’t like and edge flow in certain areas could be better (ears can just go suck a lemon) but this has by far been my most ambitious retopo-project so far and I’m liking it!



Now onto the micro details! I’m sure they’re going to be excruciating… ly fun! See you then, and happy Blending!
EDIT: Fixed the tris in the abs, all quads once more!
@silentheart00 Thanks! And I wish I had read that earlier lol. Not sure how to go about that but hopefully I can do it well.
Also as a side note I was trying to mess around with eyes back when the model was unfinished and the results are… yeah…

Either eyebrows are quintessential or something else is off. Hey @theluthier if you’re not busy I don’t suppose I could ask for some quick tips on making eyes look good? Right, back to work!
@thecabbagedetective Good work, dude! I feel you on this retopo thing; I’m struggling with the neck right now. Gunna need a refresher. I don’t like the look of the 2 six poles on the back of the neck right on the line of symmetry, though, but I’m not sure if it’s okay to be there or not.
Those are some really nice shoes…
@thecabbagedetective Currently it looks like there’s no iris, just eye-whites and a big pupil. Kinda like a shark eye. But I’m also curious what you’re expecting the eyes to look like at this point. Because they look fine as WIP eyes
@silentheart00 Yeah trust me man they’re already gone, was the first thing I tweaked after I uploaded it, glad they’re gone now. And thanks! Surprisingly well retopo-ed.
@theluthier Fair enough, maybe I’m expecting too much of myself, but it’s nice to know what direction I should be going in, so thank you! Also (and this goes to anyone really) but does anyone have advice on how to create your own eye textures? Because this was one I nabbed from the internet and I feel this wouldn’t be legit if I tried to sell something or enter something in a competition with it in it. Thanks in advance.
I’m not dead!
Jeez, I’m really bad at this, huh? My health – both mental and physical – has been very rocky recently which really threw me off my modeling (and everything really) due to a lot of stuff going on with my chest (though apparently I’ve lost nearly 20 pounds in the past 3 months thanks to exercise and proper diet, so that’s nice). Could be an infection, could be pleurisy, could be stress/anxiety, probably a combination of the above, but I need to focus at least somewhat, and what better way to do that than with a deadline?
Decided to take a bit of a break from my current project (probably not the best idea admittedly) and decided I’d enter the recent CGC competition, and I can personally say that I’m rocking Team Cycles, and not just Team Cycles, but Team 2.79 because I have the body of a 20 year old man but the mind of a mule, so I’m sticking with it a little while longer.
So I got the majority of the exterior of the centerpiece done. Not done yet (and also not related to Suzanne yet) but I think it’s looking rather nice:


This was originally based on the Lada Riva, but due to this being a somewhat cartoon-y exaggerated scene I decided to put my own spin on it. Hoping to get the rest of the exterior done tomorrow and make a start on the interior! Maybe modelling cars is my calling…?
Well that’s it for me, gonna try and get some sleep and then it’s back to work for me. Have a good day and Happy Blending!
@thecabbagedetective Hey, take care of yourself, dude. It’s kind of hard to model when you’re dead, so listen to your body =] Hopefully you can get all that sorted out and keep things going.
That car is 😎👌 Can you finish mine for me? lol
@thecabbagedetective ooooh, Жигули! 😀 Nice start!
@thecabbagedetective I’m not a gifted hand-painter, so I usually photo-reference textures like eyes. You could try searching unsplash.com or pixabay.com (for legally safe images) and either find an image that doesn’t have many reflections (clean iris texture potential) or remove them with photoshop / krita.
Alternatively you could try snapping a pic of your own eye with your phone camera. Just make sure you take the picture in a well lit area and try to orient it so there’s as little shadow and reflection as possible. Same photoshop / krita cleanup potential applies.
@silentheart00 Cheers man. Not dead yet so can’t be too bad, and things are coming along nicely, as long as I can get this done I’m happy haha.
Thank you again! Hey if you need some pointers I’m happy to give them.
@nekronavt Yep that’s the exact kinda design I was going for, thanks! Glad someone knows what they’re called lol
@theluthier Hmm, never gave them a shot, I’ll be sure to have a look. Maybe CGTextures too (though I think they’re just called Textures now)? I’ve also been tempted to buy AutoEye as that seems like a really good investment, just finding the money.
Thank you very much for your advice and your time!