I’ve been getting the itch to model another one of those little steam engines, so this time I’m trying to make Benson’s vertical engine. I’ll try my best to keep track of my progress in here.
Here’s the first block out, just a few simple shapes here and there trying to get the proportions close to start with.
It looks pretty rough but you’ve gotta start somewhere right??
And hopefully, it will end up looking something closer to this :
Haha , its been a long day….. That explains the realism , I totally missed what you had typed above it. CG has come on so well in recent years that it can fool you easily…. I think its because it has no background or shadow that it looks like it’s been rendered with a transparent background and had a plain white backdrop composited in. Whoops!
A little progress, I spent a fair bit of time making a flywheel – it took me a while to remember how to use an array modifier without things getting funky!
Also added a little bit of detail to the cylinder and the bits that join to it.
So, I think I’m just about done with the modelling of this engine, and I’ve spent some time today figuring out the animation. In my previous animations I’ve just used key frames and various empties to achieve what I needed, but this time I’ve used an armature system. It was quite fun learning how to use the bones to get a nice animation, and honestly – a lot easier doing it this way.
I’ve used EEVEE to give me a test animation, it’s really crazy how fast it can render. Each frame was only 1 second or so! I couldn’t get the motion blur to work though, that’s something i’d like in the final animation.
Next I will move onto the texturing and I’m thinking this could be a good time to try out UDIMs as I’ve never used them before.