Keiths Polybook

Forum Archive Keiths Polybook

Viewing 15 posts - 31 through 45 (of 238 total)
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  • #46237
    Shawn Blanch
    Participant

      That is awesome @beefkeef

      If you plan on sticking with a similar background I would suggest something not so close to your grey color. Perhaps a color that makes the bike ‘pop’

      Would really make it stand out. Otherwise I think this is super cool.

      #46238
      Keith
      Participant

        Thanks for the tip @blanchsb – I’m definitely going to play around with the background colour a bit. Maybe whiter will be a nice contrast. 

        #46239
        Jonathan Lampel
        Participant

          That bike turned out great! Nice work @beefkeef !

          #46240
          Keith
          Participant

            Thanks @jlampel ! I’m quite pleased with how it’s looking, even though it’s taken quite a while overall!!! 

            #46241
            Keith
            Participant

              I should really post a bit more of what I’m practicing in here – but I keep forgetting!! 

              Here’s a sculpt I’ve been working on over the weekend as I’m trying to get familiar with some of the new sculpting tools.

              I might play around with the materials and try and get it a bit more translucent when I have some more time.

              #46242
              Keith
              Participant

                I’ve been getting the itch to model another one of those little steam engines, so this time I’m trying to make Benson’s vertical engine. I’ll try my best to keep track of my progress in here.

                Here’s the first block out, just a few simple shapes here and there trying to get the proportions close to start with.

                It looks pretty rough but you’ve gotta start somewhere right??  

                And hopefully, it will end up looking something closer to this : 

                #46243
                Matthew Fricker
                Participant

                  Great work! Very realistic and detailed. What did you use for texturing? 

                  #46244
                  Keith
                  Participant

                    Thanks @frikkr but the second picture is my reference! 😁

                    I’m just starting the block out today! 

                    #46245
                    Matthew Fricker
                    Participant

                      Haha , its been a long day….. That explains the realism , I totally missed what you had typed above it. CG has come on so well in recent years that it can fool you easily…. I think its because it has no background or shadow that it looks like it’s been rendered with a transparent background and had a plain white backdrop composited in. Whoops!

                      #46246
                      Keith
                      Participant

                        A little progress, I spent a fair bit of time making a flywheel – it took me a while to remember how to use an array modifier without things getting funky!

                        Also added a little bit of detail to the cylinder and the bits that join to it. 

                        #46247
                        Keith
                        Participant

                          Just a little bit more progress on this, I’ve refined a few bits here and there – it still doesn’t look like much just yet!!!  

                          #46248
                          Keith
                          Participant

                            Just a couple more progress shots, I added the eccentric rods and also added that ‘fork’ above the piston and a few pipes at the back. 

                            #46249
                            Keith
                            Participant

                              A few more details added, I think it’s starting to come together now.  

                              The little handle was quite interesting to model. I treated it almost like a wheel using the bridge faces tool, and the array modifier.

                              #46250
                              Keith
                              Participant

                                So, I think I’m just about done with the modelling of this engine, and I’ve spent some time today figuring out the animation. In my previous animations I’ve just used key frames and various empties to achieve what I needed, but this time I’ve used an armature system. It was quite fun learning how to use the bones to get a nice animation, and honestly – a lot easier doing it this way. 

                                I’ve used EEVEE to give me a test animation, it’s really crazy how fast it can render. Each frame was only 1 second or so! I couldn’t get the motion blur to work though, that’s something i’d like in the final animation.

                                Next I will move onto the texturing and I’m thinking this could be a good time to try out UDIMs as I’ve never used them before.

                                #46251
                                Michael Mirn
                                Participant

                                  That valve is amazing. I want to touch it!

                                Viewing 15 posts - 31 through 45 (of 238 total)
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