Keiths Polybook

Forum Archive Keiths Polybook

Viewing 15 posts - 16 through 30 (of 238 total)
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  • #46222
    Keith
    Participant

      Next was the body – just using the skin modifier again to get the rough shapes I needed, then adding the detail in gradually.

      Once I’d got to this point, I decided to put him into a pose. Then I sculpted a bit more adding creases and wrinkles. To be honest, I found this to be the hardest part – it’s really difficult to make creases look ‘natural’ and I started over a few times in the process. 

      #46223
      Keith
      Participant

        The next step was retopo and unwrapping, not my favourite part of any project but it’s totally worth it when you come to paint later.  It’s not perfect by any means, but I feel like I’m getting better at this process, slowly!!  🙂

        I then went on to bake some normal maps from the high poly objects to use in substance later.

        Here is a close up of the eyes for Monica @freiredesign 

        Nothing too fancy at all! Just some spheres that I squashed a bit, and flattened.  Then it was very easy to paint the iris in Substance 

        Final result

        #46224
        Keith
        Participant

          A little bit of progress on the Cub today, I blocked in the cylinder shape in the engine and just added some shapes here and there. I sculpted the crank case and quickly cut some holes using a boolean shape, just as an experiment – I’ll come back to that bit later! 

          Still looking a bit basic and lots of things to add, but it feels good to be working in blender again! Slowly getting used to left click select too

          #46225
          Keith
          Participant

            A couple more progress shots, it’s looking a bit better with the headlight in place!

            #46226
            Keith
            Participant

              Added a bit more detail here and there, also made a giant nut! 

              #46227
              Keith
              Participant

                I had quite a productive weekend with Blender, and I *think* that I’m done with the modelling now – apart from the chain but I’m worrying about that later!  Oh, and maybe a cable or two, but nothing major.

                So, I should unwrap it all now and get it ready for painting – that will definitely take a while 🙂

                #46228
                Morten Fjellheim
                Participant

                  Nice bike, will we get to see it fully rendereed?

                  #46229
                  Keith
                  Participant

                    That’s the plan Morten! I’m hoping to get it all unwrapped in the next few days and then I can start painting 🙂

                    #46230
                    Keith
                    Participant

                      Some progress on the unwrapping

                      #46231
                      Keith
                      Participant

                        Here’s a little update from the Tiger Cub project. I managed to get all the unwrapping done in the evenings last week and even did a bit of work in substance painter over the weekend. 

                        I still have loads more to add but I can really feel that this is starting to come together now, hopefully it’ll be pretty cool when it’s finished!!! 

                        #46232
                        Morten Fjellheim
                        Participant

                          Looking good, is it rendered on a grey background in the wievport?

                          #46233
                          Keith
                          Participant

                            I’m just using an alpha over node in the compositor at the moment. You can change the solid colour to what you like with the top image input

                            #46234
                            spikeyxxx
                            Participant

                              Here’s another way of doing this (in the Shader Editor):

                              Not saying that this is better, just different.

                              #46235
                              Keith
                              Participant

                                Cool, it’s always nice to see a different way of doing something! 

                                #46236
                                Keith
                                Participant

                                  Well, the end is in sight with this project I think! 

                                  This week I’ve been able to spend some time in Substance going around and adding in details where I can. 

                                  In Blender, I also used some displacement maps to generate the light glass front and rear, and finally made chain using the array & curve modifier – that was much easier than I thought it would be! I changed the lighting a bit too and added a plane to act as a shadow catcher under the bike.

                                  Also, I added the speedo and gear selector detail which cant be seen from this angle – so I will render a few more camera angles as my next step.

                                Viewing 15 posts - 16 through 30 (of 238 total)
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