How do I make mesh lights (emission shader) work in EEVEE?

Forum Archive How do I make mesh lights (emission shader) work in EEVEE?

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  • #58275
    Shawn Blanch
    Participant

      I don’t even know what an irradiance volume is but that looks so cool! I think I am picking up what it does though.

      #58276
      Ingmar Franz
      Participant

        Since Eevee isn’t a pathtracer like Cycles which calculates physically correct how the light rays are bouncing through your scene, it can’t calculate indirect lighting automatically like Cycles. But we can fake this with “Irradiance Volume” light probes which are aligned in a 3-dimensional grid. Each light probe in that grid acts as a 360-degrees camera which takes a picture of its surrounding during the baking process. After the baking, these light probes act as projectors of their images. You have to take care of that you don’t place a light probe inside an object because it would then take a black image. It can be a lot of tweaking until you have placed these probes well enough so that they only photograph what they need and until you’ve set it up right so that only the object receive a projection that need this. But I’m also still an Eevee beginner.

        #58277
        Jonathan Lampel
        Participant

           Allthough I have some Python knowledge, I haven’t dived in very much.

          From the types of questions you ask, I can tell you’d be a natural at it and become quickly unstoppable. 

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