FIXED: Hole visible in multi-res & Silly Bug

Forum Archive FIXED: Hole visible in multi-res & Silly Bug

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  • #71947
    Ingrid Frank
    Participant

      @nicoledub did you try to delete the Vertex which is causing the spike?

      #71948
      nicoledub
      Participant

        Yes, but it made the spikes worse when I deleted the verts =/

        I’ve been told that once you use mulires you can’t make any more changes in the edit mode, because  that will cause bugs to appear (because the multires is a ”bugy” feature)  =/ so the only way to fix it is to either leave the pinch in the corner of the eye and continue without messing with it or to go back to the file before I added the multires and make the necessary  changes for the eye –_–

        #71949
        nicoledub
        Participant

          So I’m written this in hope to help anyone who will have the same problem as I did=]

           The way that I eventually dealt with the ”silly bug” was going back to my file before we applied the multires, I moved my verts as much as I needed  to their desired  places.

          Reapplied the step of the multires and yes that meant that I had to do all the stamp process again (but to be honest it didn’t took too long:) and it was worth it ) eventually all the changes that Kent made in edit mode I did in sculpt mode with the wireframe on and multires off — got the same result as his without Silly bug =]       

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