Forum Archive › [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8
For what it’s worth, I haven’t found TOO many keymap differences – at least for the kinds of tools I use as a <1-year user. Even tools that have been renamed often still have the same hotkey.
In fact the only impactful differences I’ve found so far:
But it’s difficult to say too much about the keymap because it can and will change between now and release-day. For instance, for a few builds they played with removing X as the hotkey for delete; they’ve since put it back.
@theluthier Okay, that sounds good! I’ll go double-check a few things I’ve picked up and then get a post up this evening.
Actually, the one I am most annoyed with is control-tab for the mode switch pie menu and tab for edit mode toggle.
@williamatics Tab for edit mode toggle is the same way 2.79 works now. They originally made holding down Tab call the pie menu, but they had to change that because it turned out whatever function was checking to see whether Tab had been tapped or was being held down, was causing way too much lag when someone just wanted to quickly tap into edit mode.
Tips for Transitioning to Blender 2.8
This post will be a list of information that I and others have found while exploring the alpha builds of Blender 2.8, that may be of use to established users of Blender 2.7x and previous versions in transitioning from the old to the new version. While the functionality and general layout of Blender 2.8 is substantially the same as in previous versions, there are some important and dramatic changes that may present extra challenges for experienced Blender users who are used to the way things have been up until now.
New Blender 2.8 preview builds are released daily – sometimes more than once per day – and can be downloaded at this page. Since Blender 2.8 is a work in progress, everything in this post is subject to change. I’ll try my best to update this post from time to time through the length of the class with new information as I find it, and correct anything which becomes outdated. Anyone else who discovers anything they think may be useful to add to this post can just let me know and I’ll get it updated when I can.
So, on with the changes.
1. User Interface
2. Hotkeys (note, of all the recent changes in 2.8, hotkey assignments are the most susceptible to being changed again before the official release)
3. Collections
The above is really all you need to know to use Collections in the same way as you used layers in 2.7x. Of course Collections are a little more powerful than that, but Kent can go into any new abilities during the class if he thinks them important.
4. Addons
Addons should work the same way, but except for a handful of stock addons like the Node Wrangler, addons are DISABLED in the 2.8 alpha. There will be some changes to the Python API, so addons will need to be “upgraded” to 2.8-compatibility once the new API is released.
@jakeblended That is awesome, thanks a lot for this summary in so detailed format, finding it very (very) valuable.
Somehow started to be afraid a little bit from this 2.8 by reading the posts, like a first impression with this so lot of le-learning need. I will be very interested how you guys see it during the class.
Could you please someone point to some articles about the things behind of re-building Blender, presumably 2.8 will be some extra good, fast or something if the developers decided and got free hands to re-structuring from the ground
@csehz As far as written articles, I’m not sure, there is the Developer Blog with some useful entries. But there are lots of videos, and I think a good place to start is the Developer YouTube channel, where you can follow how 2.8 was thought up and conceptualized, starting from around a year ago.
One of the devs, Pablo Vasquez, also has a Youtube channel dedicated to Blender where he does livestreams regularly, talking about the development process and demonstrating many of the 2.8 features as they were being created. Each of his livestreams is around an hour long though, so it may take awhile to watch – but if you can spare the time it’s good information.
@jakeblended Whew boy, that’s going to be a 💰 post. Thanks for initiating it!
@jakeblended thanks a lot for the links if someone is briefly interested for example found on the Developer’s blog this short summary on https://code.blender.org/2018/03/blender-2-8-highlights/ about the 2.8 highlights
@theluthier If there was ever a need to bookmark comments, @jakeblended’s post about tips for 2.8 would be just the thing to bookmark. An informal request lol.
@theluthier For the week one homework assignment (model with primitives) can we use bools? In the actual exercise Jonathan Lampal says we may use them, but I just want to check if you agree with that. I have an idea that would look a lot better if I could make a circular hole, and I don’t know how to make that with primitives without using bools.
@carrotnl Sure, if Lampel says you can, it’s fine by me 👌
Thanks, I won’t overdo it. I’ll just use bools when there’s no other way.
@carrotnl @theluthier To add to that, whilst not related to modeling would it be okay to shade, texture, light etc the scene too?
@thecabbagedetective What’s up with the big picture of Kent? Bug due to updates on the website?