Forum Archive › [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8
@smurfmier1985 I’ve been wondering about the total posts myself – Wow can’t believe it’s that many already. It’s felt a little more difficult to keep track 100% of all comments and now I know why lol. Most importantly everyone is *communicating* 👍
Thanks for tallying that stat.
@bsdwerbeagentur I just tested the convert options with 2.8 alpha 2 and it seems to work for me. I successfully converted a Curve > Circle to a mesh. I also successfully converted a mesh object with modifiers down to a modifier-less result – Essentially collapsing and applying object modifiers which is a common [hack] use for the conversion options.
But when I tried converting the default cube to a curve I got nothing. I think because that’s not a valid conversion? I’m wondering if you’re experiencing something similar.
@silentheart00 I can confirm: “Export UV Layout” seems to be missing currently 😕
@theluthier In my case I was appending a curve object from a 2.79 file into 2.8. I just downloaded the lastest version, tried again and it worked . But converting still doesn’t seem to work properly. I opened a new file to test out and I only could convert a Bezier Curve, the other curve objects still stay the same and nothing happens.
Edit: Just tried again and now I was able to convert other curve objects too. Very strange, can’t find a similarity in behaviour for now.. 🤔
@bsdwerbeagentur The joy of bugs, eh?
@theluthier No probs about the later reply, it’s not week 4 yet 😉
Okay…..the new release of 2.8 that just went out around four hours ago or so. There is awesomeness inside.
Firstly, there’s something I’ve actually been waiting a little while for, which is new default Workspaces. These were called Layouts back in 2.7x, and maybe I’m the only one who ever used them; but I did have a set of my own default layouts saved to my startup file – for modeling, texturing, shading, compositing, etc. Most of them were based on the kind of simplistic ones that Blender shipped with; but I really liked switching between layouts quickly to jump between shading and compositing for example, without having to try and do one kind of work when my screen space was really set up for a different kind.
So in 2.8, the layouts as I mentioned are called Workspaces, and they open as tabs in the top bar. So now switching between screen layouts is as easy as clicking between different tabs. The ones they’ve shipped as defaults need a little tweaking, but they are still very good as they are now and worth taking a look at. Plus of course, you can make and save your own workspaces. You can customize practically everything about a workspace – not just which panels are open but which TABS inside those panels are automatically expanded when you first open the workspace, what kind of shading mode the viewport (if any) is in, and suchlike. About the only thing you can’t do is have viewports in different workspaces set to different modes – if you’re in Sculpt Mode or Edit Mode all viewports in all workspaces will be in that mode until you change it, but that’s a minor inconvenience.
Right now the workspace tabs in the top bar are automatically sorted alphabetically, but they plan on making these sortable by dragging and dropping tabs.
And the second thing – this is great. In the Lookdev viewport shading mode – that’s the middle one, between Solid and Rendered modes – 2.8 now comes with HDRis for lighting built into this mode! They have five already – from HDRiHaven – but they’re asking the community to suggest more, like they recently did with matcaps a couple of weeks ago. These HDRi’s won’t appear in the background and they won’t render – but in lookdev shading mode they will provide scene lighting and reflections to objects.
@jakeblended I discovered the Workspaces feature a couple days ago before they added all the other ones today, and I was so excited about it. It’s so much easier for a generalist to switch between different workspaces than to finagle the windows around. They talked about it in a livestream today, too! I really like this feature.
And awesome about the built-in HDRi!
@jakeblended These features sound awesome! 😃
@jakeblended You are not the only one, I also made a few layouts that I like to switch between. I especially like that you can quickly navigate between them with Ctrl+left/right arrow key. Do they support this in 2.8? (Well, I think I’ll find out for myself in a couple of minutes when I download the latest build. 🙂 )
I noticed a few things and wonder if anyone knows more about it:
1) It seems that the Bevel modifier has to be on top of the modifier stack now to show up. Do you think they will fix that or is this a new “feature”. It doesn’t really make sense to me.
2) Is it possible to export objects as .fbx files yet? When I click the Export button I only have the option to export my objects as .dae or .abc!
3) The “Remove Doubles” option (now named “Remove Double Vertices”) isn’t visible in Edge or Face selection mode when pressing W.. Do I have to switch to Vertex selection mode now every time I want to remove doubles? :/
4) In 2.79 I could press “^” or “-” on my Numpad and only the objects I selected were visible and everything else was hidden until I pressed one of the buttons again. Is there a new shortcut for this in 2.8 or is this feature simply not implemented yet?
Wtf? Standard cube on scene is triangulated?
1) Works for me right after Subdivision Surface for example.
2) Nope. .fbx imp/exp addon is still “Need upgrade to 2.8x”
@nekronavt Lol, it’s actually triangulated.
To 1): Oh, you’re right, it works when you add the modifers in 2.8 but when appending/ importing a cube with a mirror modifier and a bevel modifier below it for example from 2.79, the bevel modifer does only show up when you move it on top. o.O
@jakeblended Thanks for the rundown on the lates 2.8 features! You’re like our very own Spy for the People 😎
@bsdwerbeagentur The hiding shortcuts are now H (hide selected), Shift+H (hide unselected), and Alt+H (show hidden). You can also find these under Object->Show/Hide.