[ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

Forum Archive [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8

Viewing 15 posts - 181 through 195 (of 541 total)
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  • #37835
    smurfmier1985
    Participant

      @arev Hi Arev, as I understand it you can use the modeling learning flow as a guideline. So if you have a specific thing in mind you want to make, but you miss some knowledge on how to apporach this, then you can watch (part of) a course about this subject. Also, if you don’t have any idea what to make, or you’re not confident enough yet with your modeling skills to tackle your own thing, you can do one of the prerecorded courses and submit your finished model from that course as your final homework assignment. So it’s totally up to you how much or how little you watch, it all depends on what your plans are and what your skill level is. Hope this helps 🙂

      #37836
      Aaron Rudderham
      Participant

        @smurfmier1985 Why ta very much! I also have a few non-Blender things that I need to study throughout the month so I can’t say I’ll never be bored.

        #37837
        Aaron Rudderham
        Participant

          @theluthier Yeah it seemed to transfer my files fine for now but I don’t wanna be 80% done and then feel like I need to convert and BAM doesn’t wanna work. Very thankful for not having to glue myself to 2.8 as well, I’ll probably use 2.8 for the first 3 weeks but go back to 2.79 for the last, as that’s obviously what I’m used to.

          Now I just gotta figure out what’s the best way to start sculpting an organic model. Skin modifier? Get a high poly ball and use snake hook? Make a low poly model via the references and subsurf that? Guess I’ll need to experiment for that, as I’ve seen all these ways used.

          #37838
          silentheart00
          Participant

            @theluthier It appears to work when I comment, or reply to a comment.  Other times, it’s more sporadic.  It appears to store the last time I was “engaged” versus casually reading the comments, if that makes sense.

            #37839
            Kent Trammell
            Participant

              @arev Miranda hit the nail on the head. It’s not a requirement to watch the whole flow but just that it’s the single best collection of material to sift through for that week.

              #37840
              Kent Trammell
              Participant

                @thecabbagedetective Skin modifier is my go-to for organic base mesh generation. Although a head bust is best started as a ball.

                #37841
                Aaron Rudderham
                Participant

                  @theluthier I was afraid you’d say that, the skin modifier is soooo wonky with me haha. Well, best to get used to it, I say!

                  #37842
                  silentheart00
                  Participant

                    @theluthier Did you intend for the Week 4 stream to be on Wednesday and not Tuesday?

                    #37843
                    smurfmier1985
                    Participant

                      @theluthier @thecabbagedetective How about metaballs? I’ve heard that can be a good alternative for sculpting. Never used them yet so I’m curious if that would work?

                      #37844
                      William Miller
                      Participant

                        @theluthier Do it, please!

                        #37845
                        Zsolt Cseh
                        Participant

                          Kent thanks such “Getting Started with Python in Blender” class would be so great, before of anything expressing to everyone that no programming knowledge is needed. 

                          @smurfmier1985 Miranda yes basically Python is much closer to the average users (even to beginners) than someone would think, for example look at this – grab the top of your screen and add a cube to Blender, you will see all the Python code behind of that action and so which you can investigate and build in to your own code:

                          Anyway just a short hint yet to bring the topic even closer, so as showed in the before example, you can paste any Python code to the Python Console in Blender. Although that works great, writing Python code in that console is not too user friendly, programmers that is why edit their code in some text editor like Notepad++ (it is a free program with even portable version from link https://notepad-plus-plus.org/ ):

                          The code is much more readable/beautiful like that, then you can save your file with .py extension and in Blender you can open such ready codes in Text Editor window, let me show it analogically with the original 25 cubes demo:

                          You can see that there is no any rocket science in the basics, although it is so powerful that surely rockets can be built through that 🙂

                          #37846
                          smurfmier1985
                          Participant

                            @csehz That looks so much easier then I expected. I’m signing up for this class in advance! Learning programming has been on my wish list for years, and this looks like a really fun way to learn it 😄 thanks for sharing this and making all these pictures to show us what’s possible, looks really awesome 😎

                            #37847
                            Jake Korosi
                            Participant

                              @theluthier 

                               Your post has single-handeldly inspired me to brainstorm a “Getting Started with Python in Blender” class. It will be so much fun! Thanks for the inspiration 🙇🏻‍♂️

                              YES PLEASE

                              #37848
                              Jake Korosi
                              Participant

                                Getting 2.7x files into 2.8 is very hit-or-miss for me too.  On the one hand, I’ve been able to for instance open the VonnBots Blend file, or even append characters from it into a new 2.8 file; the only thing that doesn’t “work” is the custom UI addon for the rigs.  On the other hand, I tried to import my half-done French Horn project into 2.8 and couldn’t set it to render preview mode without crashing – maybe because of all the modifiers?  

                                Just be aware that 2.8 converts your layers into collections.  Helpfully, they will be named according to the layer they were – so everything that was in layer 1 in your 2.7x file will be in “Collection 1” in the 2.8 outliner; everything that was in layer 12 will be in Collection 12, and so on.  Except you can rename collections to whatever you want, which is awesome.

                                I would suggest that if you have any projects started in 2.7x, even if you plan to switch completely to 2.8 (like me), just finish those projects in 2.7x first and only start projects in 2.8 from scratch.  

                                Right now I’m kind of spinning my wheels, I finished my last big Blender project in the middle of July so now I’m waiting for the class to start producing with 2.8.

                                One benefit of switching to 2.8 so soon is being able to get really excited when functions I miss are re-added.  I’m gonna throw a party when Local View gets put back in; you’re all invited.

                                #37849
                                smurfmier1985
                                Participant

                                  @jakeblended Will there be cake? 😉

                                  Collections are really awesome indeed, renaming and creating as many as you want makes organizing so much easier. You can even add sub-folders to your collections. One of the best new features in my opionion! Big fan 🙂

                                Viewing 15 posts - 181 through 195 (of 541 total)
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