Darius’s Blender progress

Forum Archive Darius’s Blender progress

Viewing 15 posts - 91 through 105 (of 141 total)
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  • #59847
    Shawn Blanch
    Participant

      Very nice! A nice lighting would really do wonders for that chest and make it pop.

      #59848
      dariusjohnson
      Participant

        I did the sculpture of this sea monster based on the artwork. I wanted to color it but the topology I did wasn’t that great. As you can see there is some difference between the two images, in fact, I made the head too bulky and the longest tail too short. 

        #59849
        Shawn Blanch
        Participant

          That is looking great.

          I would save a copy of that file and mess around on a “safe-copy” a little with a large brush size and the grab brush (or snake hook but be a little more careful) with some decent strength. You should be able to pull that inflation down and make it match more closely to the reference image.

          Playing on copies of files provides lots of opportunity to learn without too much worry of destroying your hard work.

          #59850
          dariusjohnson
          Participant

            thanks for the tip

            #59851
            dariusjohnson
            Participant

              I did this simple fish, I sculptured it first, then topologized it. I tried to color it, however, the result isn’t great as you can see. I am not sure how to make the fins semitransparent, do you have any advice on how to improve the color and the material?

              #59852
              spikeyxxx
              Participant

                Keywords here are Translucency (Translucent Shader) and Subsurface Scattering. 

                Your model looks great! I’d recommend you to watch Jonathan Lampel’s Fundamentals of Shading Course.

                #59853
                Shawn Blanch
                Participant

                  @dariusjohnson You my friend have stumbled upon the next mountain in blender: textures, materials, and shaders.

                  Grant Abbit has some great Youtube Videos on painting on top of models. Your painting is not that bad actually. I’d probably use some kind of brush texture to get that “choppy” look on the transition from the black to the silver.

                  I personally love the add-on called bpainter. It has some great texture painting settings along with a ton of other functionality: Looks like I fell down the rabbit hole on this one hahahaha.

                  You canadd more than 1 material slot onto your object (meaning you can use more than 1 material). Then you go into edit mode and select the faces you want to assign the other material slot to. The fins would be a good candidate for another material slot. You could try playing around it a translucent bsdf, transparent bsdf or glass bsdf shader and maybe mix in the texture shading to it.

                  You can also make use of the noise node to get some color reflections off of the skin (they are subtle). I know it is hard to say without showing but maybe something like this:

                  #59854
                  Shawn Blanch
                  Participant

                    Having a 2nd material would look something more like this. I am not saying I am even close to being a node expert but this is just more to represent that you can make the effect of 2 material slots on 1 object.

                    #59855
                    dariusjohnson
                    Participant

                      I tried making the fins with the glass shader but, of course, they look like glass, I think I need practice with shaders.

                      #59856
                      Shawn Blanch
                      Participant

                        Spikey is probably correct with the transparent bsdf shader (usually he is correct with most recommendations haha). Jonathon’s material/shader course is pretty sick I hear. I haven’t gotten into it yet but I imagine you will become much more comfortable with shaders and mixing them with your texturing.

                        #59857
                        dariusjohnson
                        Participant

                          I did this tiger shark and I tried to color it using procedural textures, It is not perfect, also I am noticing right now that the model at the bottom is not done well and the tail isn’t as pointy as in the reference.

                          #59858
                          Matthew Fricker
                          Participant

                            Great work! He needs some teeth though so he can go munching….

                            #59859
                            dariusjohnson
                            Participant

                              Ops, I forgot to add them since they are not visible in the reference.

                              #59860
                              dariusjohnson
                              Participant

                                I tried to do a sculpture based on this image. I wanted to retopologize it, but at some point, I got stuck and gave up.

                                #59861
                                Mark Smith
                                Participant

                                  great start!! keep on going…

                                Viewing 15 posts - 91 through 105 (of 141 total)
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