Collab2021-WIP-ullreym

Forum Archive Collab2021-WIP-ullreym

Viewing 9 posts - 31 through 39 (of 39 total)
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  • #65452
    Matthew Ullrey
    Participant

      Homework Submission – Week 4 – FG Tree B

      @theluthier and @jlampel 

      Assets: Nature E: FG Tree B My Work in Progress

      • I was able to reduce the file size from over 400MB down to 6.6MB
      • I also did some creative NORMAL map corrections to get rid of the artifacts.
      • The UV map and the other two texture maps have a couple of new items that fill in the empty texel space. 

      The new Tree B base mesh that helped restore the UV’s still retained its unusually high vertex count. Once I knew that I didn’t need the Mulitres modifier anymore I was able to create a vertex group that contained the upper branches and twigs of the tree. I used the Decimate modifier with the vertex group and significantly lowered the vertex count where detail was not needed.

      Because the sculpt version of the tree bark was so dynamic parts of it did not stay inside the target Low res copy. This overlap caused lots of large and small artifacts. I took the Normal map into Krita and used the clone stamp tool like a spot remover and tidied up the image.

      I gave an acorn to Peapod the Squirrel 🌰🐿 and added strange chocolate chip cookie-like mushrooms to the base of the tree. 🍪🌳🍄 I visited a botanical garden recently I took lots of photos of the plants and trees. One really cool arboreal specimen’s bark had these half-disc-like growths that looked like cookies. So I made a plan that if there was time that I would include this detail. Look out for the chocolatey morsels, they may be trippy.

        

      #65453
      Jonathan Lampel
      Participant

        @ullreym , this tree is incredible! Top notch work sir, and that would be the case even if the squirrels weren’t a fun surprise on the other side. Full points for week 4 and then some! 

        One minor issue I see is a pretty clear seam where the trunk forks right above Peapod. My guess is that it was caused by some of the manual fixing in Krita, and it should be fairly easy to fix in Blender. You can just grab the smudge tool and smear each texture across the seam:

        Once that’s sorted I think you are golden. Nicely done! 

        #65454
        Matthew Ullrey
        Participant

          @jlampel What a cool technique! Smoothin’ the UVs is so fun! I went through and found other seams that I could even out as well. Thanks!

          I have sync’d the new updated files to Google Drive and connected the textures to the geo.

          #65455
          Jonathan Lampel
          Participant

            Awesome, looks like that did the trick! It may be necessary for the cavity map as well but I think the color one was fine. 

            #65456
            Matthew Ullrey
            Participant

              Homework Submission – Week 4 – FG Tree B – Turnaround

              @theluthier and @jlampel 

              Assets: Nature E: FG Tree B My Work in Progress

              • I created a small piece of land for the tree to sit on and gave it some rocks, plants, and clouds to keep it company.
              • Thanks to Adrian Bellworthy @adrian2301 for the use of the SPICE WORLD environment.
              • I got some use out of Blender’s compositor and video sequence editors as well. 

              It has been a marvelous month working with everyone and having an excuse to dig into Blender some more. I certainly do learn better by putting the knowledge into action with these projects. Thanks, CG Cookie!

              #65457
              Adrian Bellworthy
              Participant

                I have added something magical to the world now.

                #65458
                Matthew Ullrey
                Participant

                  I can’t wait to see what it is!

                  #65459
                  Jonathan Lampel
                  Participant

                    So glad to hear you had a good time working on it. You should definitely be proud of the result! 

                    #65460
                    spikeyxxx
                    Participant

                      @ullreym  hint: look around 😉

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