Collab2021-WIP-tijnkroon

Forum Archive Collab2021-WIP-tijnkroon

Viewing 15 posts - 31 through 45 (of 47 total)
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  • #67454
    Tinus
    Participant

      I tried out the techniek the @jlampel was proposing with the 2D trees, and it really helped with the performance of the scene!!! the only down side is that I have to use a lot of  geometry and shader nodes. I  don’t know  if that is going to be a problem. but on my side the scene was still running fine.

      #67455
      Adrian Bellworthy
      Participant

        Nice work @tijnkroon , Looks nicely populated with trees in the camera view, I’m not to familiar with GEO-Nodes but there is a guy I know , @spikeyxxx .

        I do know you can weight paint to control placement, I don’t think this is what you have done, but @theluthier  or @jlampel may want to have a look into that.

        #67456
        Tinus
        Participant

            Homework Submission – Week 3 – Tree Clusters

          @jlampel 

          ☝️you can see my submission  in the post above☝️

          if the  tree-clusters get imported in to the scene you first need to put the sun and the Camera names in the geometryNodes modifier in order to make it work.

          #67457
          Jonathan Lampel
          Participant

            This is great! Such a lightweight solution that I think you nailed. Full points for this week and a little extra. The one big downside here is that we can’t have the trees following the camera like that because it will really slow down real time navigation and we could get some weird glitches where they pop over and under each other like below:

            To fix this, there are two options. We could make each tree three planes like so:

            If we need more shading information, it could be that a different approach of sticking a leaf textured icosphere in there would do the trick:

            Or, they could all point towards the center, since they’ll be seen from farther away and we’re assuming the camera will stay within the bounds of the foreground. As long as they look good from there, we’re golden. 

            There is some artifact at the very tip of each tree, but that the only technical issue I see. 

            Thank you for being willing to do so much experimenting! You nailed the tree style right out of the gate and the models look awesome, so this last stretch of figuring out how to best optimize it will help us put as many of them into the scene as possible and really make people say “Wow, that’s real time in Eevee?!?” 

            #67458
            splat21
            Participant

              @tijnkroon as an admirer from afar, your implementation is very intriguing. It is exciting to see this type of innovation to keep the poly count down. Great work!

              #67459
              Adrian Bellworthy
              Participant

                @tijnkroon , I hope you didn’t mind me asking Kent to showcase your work. I thought you deserved 15 minutes of fame. Really great work. 👍

                #67460
                Kent Trammell
                Participant

                  I want to reiterate how impressive your work with the BG trees has been @tijnkroon. Achieving a populated forest effect with as little resource usage as possible is not a small task. You’ve done an incredible job dissecting this challenge and creating a super promising result.

                  What do you think of @lampel’s proposed solutions: A) Making each card 3-sided or B) positioning them all to face the center of the scene? I’m keen to know your thoughts so I can begin populating the assembly!

                  #67461
                  Tinus
                  Participant

                     I think it might  be handy to try the 3 sided cards. because if the trees are all pointing in to the center, the viewer will immediately see that the trees are planes instead of  3D.

                    kinda like this:

                    #67462
                    Tinus
                    Participant

                      small update time!!

                       I tried out the 3 sided plane trees and it worked out really well!!! also noticed that I didn’t put my normal map to non-color but that’s fixed now. 

                      #67463
                      Adrian Bellworthy
                      Participant

                        Absolutely first class @tijnkroon.

                        @theluthier you have to see this, perfect solution for the BG Trees.

                        #67464
                        spikeyxxx
                        Participant

                          Fantastic!

                          If you don’t know what you’re looking for, you won’t notice that they are plane trees!

                          #67465
                          Tinus
                          Participant

                             Homework Submission – Week 4 – Tree Clusters

                            @jlampel

                            Here is my  home work submission. I changed  the tree cards to a four planer because it gave a bit better result. 

                            #67466
                            spikeyxxx
                            Participant

                              And the fun thing is, that four planar uses the same amount of geometry as the three-sided cards 😉

                              This is sooo beautiful!

                              #67467
                              Adrian Bellworthy
                              Participant

                                Well done @tijnkroon , you have stepped up to the challenge in this collab and proven to be a great asset to the team.

                                #67468
                                Jonathan Lampel
                                Participant

                                  Fantastic end result. Really well done @tijnkroon !

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