Collab2021 – WIP – simonsez11

Forum Archive Collab2021 – WIP – simonsez11

Viewing 15 posts - 46 through 60 (of 66 total)
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  • #67278
    Ingmar Franz
    Participant

      @simonsez11 That’s looking great 😀👍! I would just add two additional loop cuts in order reshape the mid-section of your vase rounder:

      I think that @theluthier wants all textures to be baken, even if they have been created procedurally. Since the spice cone has no complicated topology a “Bump Map” which could be a greyscale version of the “Color Texture” is enough for redirecting the normals. But I would ask @theluthier for a final word if he would accept your solution with the node setup and “Procedural Textures”.

      #67279
      Matthew Ullrey
      Participant

        @simonsez11 This model is fantastic. I love the texture quality in the porous clay to the glazed area and the granular spice in the pottery. Your attention to detail is sublime.

        #67280
        George Sangeorzan
        Participant

          Hi @duerer , thank you very much for the reply. I am just “scared” that by adding a few loops it will mess up the unwrap and then I have to start form scratch again. 

          on the other hand…….you are right 🙂 it does need a few loops added 

          #67281
          George Sangeorzan
          Participant

            Hi @ullreym  thank you for your kind comments. I do try my best to get all the details right. but as with everything in life, there is much to be improved on.

            #67282
            Ingmar Franz
            Participant

              @simonsez I’ve added one loop cut and scaled it slightly up (“Median Point” as pivot point). The UV map autmatically updates the added loop cut:

              Don’t worry, as long as you don’t  deform the mesh too much, this won’t mess up the textures on your object 🙂!

              #67283
              George Sangeorzan
              Participant

                @duerer  that is awesome. thanks for looking into this. I have already give it a go and it does improve the model a lot  👍 

                #67284
                George Sangeorzan
                Participant

                  @theluthier  thanks a lot for the casual stream you did yesterday. It was extremley helpful. my main issue with my model was how to combine multiple texture finishes in a very simplified method. your suggestion with the Separate RGB node was pricelesss. I have tried it out on my model and I am super happy with it. I will concentrate now on doing the same to the spice. 

                  #67285
                  George Sangeorzan
                  Participant

                    I think this is becoming to be almost a daily thing for me now. this is ANOTHER from scratch modelled vase C (I think this is now at rev3-ish). Anyway, I have decided to add some cracks on the main surface, not just chips off the edges. The only thing left now is to do the combine of all the textures as per Kent’s last casual video. 

                     

                    #67286
                    Ingmar Franz
                    Participant

                      Wow 👍! You’re really becoming a “Vase Expert” 😀! I would just give the cracks a slightly different color. Are these cracks supposed to be just a surface damage of the glaze or the result of a repaired broken vase?

                      #67287
                      George Sangeorzan
                      Participant

                        @duerer . Thank you for your comment. They are supposed to be surface damages. but after doing all the work and uploading it, I have realised that the base of the vase was wrong at sculpting and transferred to the low poly version. It bugged me soo much that I decided a few hours ago to start AGAIN 🙁 I’m at rev 4 right now from scratch again. I think I am all vased-up 

                        #67288
                        George Sangeorzan
                        Participant

                          HOMEWORK SUBMITION – WEEK 4 – VASE C Finalization

                          Hi  @theluthier &  @duerer I have submitted and uploaded my final revision of the asset. I have done quite a few models from scratch until now, I think this one is the best so far. Could I have done better? most probably. But considering that there isn’t a lot of time left and this asset is not going to be seen up close, I think this should be good enough. I am looking forward to any feedback you might have.  @duerer , I have taken your comment on board regarding the colour difference at the cracked areas, I have done my best on that, but I think if I gave it another go and took some proper reference pictures, then it could look a lot better. on a more positive note, I have to admit that by re-doing all the steps again from scratch, I have learned a little bit more every time. So, in the end I guess it was worth it 🙂

                          #67289
                          spikeyxxx
                          Participant

                            Wow, George; that is some vase! Looks amazing!

                            #67290
                            Beau Kromberg
                            Participant

                              I love the glaze! It looks a lot like the salt glaze that is common on stoneware. 😍

                              #67291
                              George Sangeorzan
                              Participant

                                Thanks @spikeyxxx & @lexicolopolis for your comments. It has been quite a mini project for me. This was re-done so many times, that I’m dreaming vases now 🙂. I was thinking maybe to add the CG cookie logo somewhere inside, or have the logo engraved like cracks. Dunno yet.

                                #67292
                                spikeyxxx
                                Participant

                                  I’m dreaming vases now

                                  LOL, I know what you mean, I am dreaming of grass…(and no, that is not something I did anyway….just because I’m Dutch…)

                                  Nice idea with the logo.

                                Viewing 15 posts - 46 through 60 (of 66 total)
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