Collab2021 – WIP – simonsez11

Forum Archive Collab2021 – WIP – simonsez11

Viewing 15 posts - 31 through 45 (of 66 total)
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  • #67263
    George Sangeorzan
    Participant

      Hi @theluthier

      I’ve managed to get the high res model done to the point where I was happy with it. see image above this message. then, I started on the baking process. 5 hours later I am still working on it. To be honest, I think I have bitten more than I could chew based on my blender capabilities. I thought I understood the process from your live videos, I have even checked out other videos on YouTube, including the CG cookie ones. my problem, I guess is that I don’t have a clue what I want to achieve here (Omar and Spikey have tried to give me some advice too). what I want, in very simplistic terms, is to make the low res model look like the high res one. the only map I have managed to get done is the normal map (not perfect, but just acceptable). when I get to the cavity one, I get stuck. to cut the long story short, I don’t think I will be able to submit my homework on time. I think I need to get away from the PC for a few hours and start from scratch again. I am hoping to have better luck on this tomorrow.

      I have attached here a screenshot of my material setup on the high res model. my problem here is that I don’t even know what questions I have to ask to be able to get any help on this. I will eventually get there, but I just feel right now that nothing I try works. this is just another one of those hurdles of learning a new skill and fortunately I have been in this position before in my life to know that when this is overcome, a lot of things will fall into place after it.

      #67264
      Ingmar Franz
      Participant

        Excellent 👍! I escpecially like the fingerprint pattern and the damage parts😀.

        #67265
        Ingmar Franz
        Participant

          No worries, @simonsez11 , you’ve already show great progress with your textures creation 👍 and week 4 has been planned by @theluthier as a buffer so that everybody in delay can catch up. I’m very pleased what I’m seeing so far from your work 😀!

          #67266
          George Sangeorzan
          Participant

            Hi @duerer , thank you for the reply. I think that should give me enough time to sort my model out. If I won’t chat to you in the next few days, then I will see you at the next live stream

            #67267
            Ingmar Franz
            Participant

              @simonsez11 I’m looking forward to your final model 😀!

              #67268
              George Sangeorzan
              Participant

                 Me too @duerer . I hope I can do the project justice and get over this “small issue” . I’ve seen some amazing modelling from everybody so far, so it would be a shame to mess it up now. I’ll give it my best shot 👍

                #67269
                George Sangeorzan
                Participant

                  I have decided to re-do the vase C from scratch. I think some of the issues I got with the baking process was to do with the modelling. 

                  Unfortunately the low res model doesn’t look so great 🙁

                  #67270
                  splat21
                  Participant

                    @simonsez11  – George, I hope you don’t mind my responding to your kind message over here in your WIP.  Thank you for your comments.  

                    All assets are important.  But, your’s especially.  Perhaps you have not thought of this, but I would maintain that out of this whole project it is you that has the most important asset.  The project calls this asset a “vase.”  But, to our Spice Vendor, this item is his Product.  Per Vadim, the Spice Vendor travels the lands to buy his raw spices.  He has a cart that transports them home.  My vision is that he hangs his spices to dry within the Production part of the building.  The spices are ground through the power of the watermill.  Our protagonist puts the ground spices in the Product Container and proudly carries it over the footbridge.  Entering the Market area, he places it on the crate where it will be sold to his customers.  If not for your “vase,” there would be no Product and no Spice Vendor.  Hence, I think that your asset has a great deal of significance in this whole scene.

                    And, I also happen to believe that your asset fits perfectly within the style of the concept art.

                    I am glad that you are enjoying this experience; I share your sentiment on this collaborative project.

                    Cheers

                    Splat

                    #67271
                    Ingmar Franz
                    Participant

                      Thank you, @splat21 , for pointing to the importance of the vase 😀! It’s a story behind every asset that has to be kept in mind and you’ve described it vividly 👍! 

                      #67272
                      Ingmar Franz
                      Participant

                        @simonsez11 Wow 😀!  That’s what characterizes a true artist: Redoing a work from scratch in order to make it even better! The low-poly model just needs, as far as I can see it, two or three more edge loops in the mid-section in order to achieve a rounder silhouette. The combined textures themselves are looking fine 👍!

                        #67273
                        George Sangeorzan
                        Participant

                          Hi @duerer  thanks for the feedback. I will try that out right now and see how it comes together 👍 

                          #67274
                          George Sangeorzan
                          Participant

                            @splat21  that is a very interesting way of viewing the importance of the vase and each asset in that respect. I see your point here, I have to agree with @duerer about the way you have described the spice vendors routine. After seeing yesterdays stream, especially towards the end where Kent was brining bit by bit new finished assets, I can see how we can all contribute in bringing life to Vadims artwork.

                            #67275
                            George Sangeorzan
                            Participant

                              HOMEWORK SUBMITION – WEEK 3 – VASE C

                              Hi @theluthier & @duerer  , I have finally managed to work out the baking process properly. I had to re-do the work form scratch twice and had probably 3-4 goes at the baking process of the materials. I got confused because I was using multiple textures to create the final finish of the vase. I think right now I got the balance right. I hope this model will be good enough to make it on the final project. Can you please have a look at the 3D model to see how I can improve it? or is the detail reasonable for the job?

                              Also, is it OK that I have used nodes instead of textures and sculpting to create the spice? or do I need to bake that too?

                              Thank you and I am looking forward to your reply. 

                              #67276
                              George Sangeorzan
                              Participant

                                #67277
                                George Sangeorzan
                                Participant

                                Viewing 15 posts - 31 through 45 (of 66 total)
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