COLLAB2021 – WIP – raisonhomme

Forum Archive COLLAB2021 – WIP – raisonhomme

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  • #67064
    Fabian Grundmann
    Participant

      Thanks @jlampel for coming into the project.

      Your input is very valuable. I sensed that there is something off about the painterly style. The beaniness clearly was an issue.

      I reworked the texture entirely going for crisp edges this time, adding small veins but leaving the spots for the moment. Since I’m going to play with scales for leaf variation, I want to have consistent spots as in film grain. I have uploaded the texture in 2k and will shrink it to the agreed 1k once they are finally adjusted.

      While painting, it turns out that I may have gone a little crazy with the gradients, which need to be toned down in the node setup.

      The node setup tones down the heavy gradients of the original texture and provides some spots on the leaves.

      I’ll fix the broken UVs over the course of the next days. I’ll also add the twigs that go every which way and add some loop cuts to bend some of the alpha planes. Your input has already been very valuable! Thanks a lot!

      #67065
      Jonathan Lampel
      Participant

        Wow, great work, this is looking much better! The spots are a nice touch. Looking forward to seeing this week’s submission! The only critique I have is that the overall distribution does feel pretty flat and boxy. If we could get more of this wave and more of the image planes curved a bit, I think you’d be golden:

        #67066
        Fabian Grundmann
        Participant

          Homework submission – Week 4 – Nature:FG Ivy

          @jlampel

           I’ve added quite a few more subdivided planes as branches that are sticking out.

          Some planes are gently curved in order to create a nicer overlap.

          On the corner of the entrance I made sure that the silhouette matches the line of balance, using my separate leaves on my alpha card generally pointing upwards on the corners and the very tip.

          Furthermore, I replaced the texture in the folder with a 1k texture as specified in the project outline.

          #67067
          Jonathan Lampel
          Participant

            Awesome job, I’m loving how this has turned out! When viewed from the side this looks much less flat and much more interesting. 

            I do still think the overall structure is a bit boxy:

            It’s a hard problem to solve, because I can see that you’re following the lines of the house which are inherently straight. The concept art is following those same lines, but I think the difference is that it’s less dense, which makes the boundary of the ivy appear less uniform. 

            My theory is that actually removing some of the cards to reduce the density could help the distribution to look more natural, but I could be wrong. 

            #67068
            Fabian Grundmann
            Participant

              Full foliage – prior version

              reduced foliage in edit mode with hidden planes

              I guess you’re right. Focusing on the asset isolated from the other assetsof the scene I may have given it too much geometry for fear it might look to whimsical. However, when I reduced the number of cards too strongly, the fact that they are made of alpha planes stood out quite a bit. But I liked the effect of randomly reducing the number of cards to have a more uneven distribution. In the lower version the ivy tapers in the middle section, which reduces the initial pillar-shape. For the lower version I hid some planes in edit mode. When overlays are deactivated it is possible to use tab for switching between the two versions in object and edit mode. I think it will much depend on how this works with all the assets in place. 

              #67069
              Jonathan Lampel
              Participant

                Nice work @raisonhomme , I think it’s a good place to call this complete! Congrats on finishing the collab with full points (or more) every week 👏👏

                #67070
                Kent Trammell
                Participant

                  Way to finish strong with your ivy @raisonhomme! The walls / beams have updated since the original blockout I gave you so I just had to move around the ivy mesh a bit and it looks great:

                  The perfect finishing touch to this side of the house. Thanks for contributing to the Collab! I hope you enjoyed and learned from the experience. It was a pleasure working with you 🤝

                  #67071
                  Fabian Grundmann
                  Participant

                    @jlampel – Thank you so much for your input during the project. I deliberately chose a medium difficulty asset and was surprised how much time it would take, if you put a lot more work in an individual asset as a seasoned blenderer would. For my next collab, I’ll make sure I’ll have finished all the “fundamentals” courses – I’m on the revolver of your mesh modeling bootcamp right now (a have a 3d-print of the head in my gallery). This has been a very motivating experience, also for seeing how other participants tackle tasks differently, particularly those who I’d call “node-wranglers”.

                    @theluthier – It really has been fun to work on this – thanks so much for your time that you reserved for this – I think you’re the new champion of screen time (after Jack Bauer on 24). I’ll remain a cookie citizen. I think you really found something unique that the internet is in need for with the collabs, especially for people like me who missed out on going to an arts college in my 20s. I’ve tried MOOCs and other formats which don’t succeed in engaging everyone as much as this did.

                    #67072
                    Jonathan Lampel
                    Participant

                      I have a 3d-print of the head in my gallery

                      Ah that’s so cool! Glad you’re having fun with it 🙂  

                    Viewing 9 posts - 16 through 24 (of 24 total)
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