Collab2021 – WIP – mishag

Forum Archive Collab2021 – WIP – mishag

Viewing 13 posts - 16 through 28 (of 28 total)
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  • #65857
    Carlo
    Participant

      Looks great, is it your intention everything is  rounded and almost no hard edges? Maybe for contrast it would be good to add some sharp edges. 

      #65858
      mishag
      Participant

        @lucky thank you for stopping by! It is a scultp made on a high poly version of the model. Final one will be definitely less rounded! You can check it 1 post above! 

        It was intentional, yes, partly because the lantern on the reference picture looks rounded to me 🙂

        #65859
        tobles
        Participant

          Hey,

          I like those little cracks and scraps you added to the lamp. In my opinion this gives a character to this lamp.

          #65860
          mishag
          Participant

            @tobles Thank you!

            #65861
            Phil Osterbauer
            Participant

              Awesome Mishag, its really got that handcrafted feel going for it now. Which I think is going to be key to the whole style.  As tobles said the little cracks are great. Is it possible to see the other side too?

              #65862
              mishag
              Participant

                @phoenix4690 thank you! 

                I really thought that we need to do all normal maps-baking things this week aswell for some reason 😀 That’s why decided to share midway work 😀

                But as long as it’s all we need to do for now, I’ll upload this work from different angles tomorrow as a homework submission!

                #65863
                mishag
                Participant

                  Homework Submission – Week 2 – Lantern

                  @theluthier @phoenix4690 

                  This is my sculpting homework submission! Never done sculpting before, but it’s so much fun so I’ve injoyed it a lot! Tried to make the lantern as close to handcrafted as possible without disruption to geometry! I know that some of details wont be visible so much, because it is so small on the whole picture, but it was fun to add some character to it 🙂

                  #65864
                  Kent Trammell
                  Participant

                    Wonderful sculpting @mishag! I’m so glad to hear you enjoyed the process too 🙌

                    No constructive criticism from me – You did great! Can’t wait to see this textured now 🙂

                    #65865
                    mishag
                    Participant

                      Homework Submission – Week 3 – Lantern

                      @theluthier @phoenix4690 

                       It was really tough week for me due to being sick, so I had no possibility to work a lot on the project.

                      This is the result of one day working and probably not the best result overall, but good enough for now. I’ll definetelly twick some things during Monday-Tuesday for sure. 

                      1) So I’ve waisted 2 hours to find out why the background on the Normal Map is black, found no solution. Don’t know if it is a problem, because everithing is working fine overall. 

                      2) I have some weird yellowish artifacts, again I’m not sure how crucial is it.

                      3) On the Cavity Map I have 2 much darker areas on the top part of the lantern. I guess it is due to my sculpt, I made those areas to thin probably, but again the end result is great!

                      Another thing that bothers me a bit is transparancy of the glass, because I can see no top face on the bottom part of the lantern through it (deleted it long time before to save some geometry).

                      Probably I should play with Cavity Map ColorRamp to make less contrast.

                      Can’t wait for your feedback! Big thx!

                      #65866
                      Kent Trammell
                      Participant

                        I think you’ve done a great job @mishag! You’re finished as far as I’m concerned. If you want to push it further, I’d suggest a layer of dust / grime in the crevices and on the glass similar to these:

                        It may not show up super well on the dark metal but especially the glass could benefit from the breakup. Again, these updates are optional. You could kick back and relax for week 4!

                        #65867
                        Kent Trammell
                        Participant

                          Whoops I forgot one thing: Can you make sure your textures are uploaded to the TEXTURES directory on Google Drive?

                          #65868
                          Kent Trammell
                          Participant

                            @mishag One more reminder: Can you ensure your textures are synced on google drive? If not I won’t be able to include your asset in the final 😕

                            #65869
                            Kent Trammell
                            Participant

                              To close out this thread: You did a great job on your lantern @mishag! It looks great in the assembly:

                              I added a little gradient to the glass’s transparency and slightly tweaked the metal’s material attributes. Very small tweaks to a lovely asset! Thanks for joining collab2021. It’s been a pleasure working with you 🤝

                            Viewing 13 posts - 16 through 28 (of 28 total)
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