Very nice work @mishag! Clean topology and the model reads very authentic to the art despite the lanterns being so small in the image. You’ve earned full points from me 👍
Since you’ve built this as a smoothable model, you’re in great position to begin sculpting accents like I did in yesterday’s stream. Only difference is you’ll need to build a lo-res (final geometry) version to bake to after sculpting. That should be simple though: Just duplicating your hi-res version, removing multires modifier, and minimizing geometry till it’s the essential shape for baking.
If that’s confusing I will explain more next week to everyone.