Collab2021 – WIP – ironsoul

Forum Archive Collab2021 – WIP – ironsoul

Viewing 15 posts - 1 through 15 (of 23 total)
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  • #13774
    ironsoul
    Participant

      This is an on-going thread documenting my progress through the 2021 Collab Project.

      #66897
      ironsoul
      Participant

        Homework Submissions

        1. Week 1
        2. Week 2
        3. Week 3
        #66898
        ironsoul
        Participant

          Homework Submission – Week 1 – F: Vase B

          @theluthier 

          Don’t go easy. I’m also happy to try out any other proportions, styles or modelling techniques. 

          Also, here’s a rough material with a closer perspective to the concept.

          #66899
          Kent Trammell
          Participant

            This is a perfect blockout for week 1 @ironsoul. I know this was probably very easy for you to accomplish, but I intended week 1 to be easy for the sake of getting comfortable with the collab environment. Don’t worry, next week will be more involved!

            You get full points for week 1 homework. Nothing to strongly critique at this point 👍

            #66900
            yukino hatake
            Participant

              great work nice varitys

              #66901
              Ingmar Franz
              Participant

                Perfect work, @ironsoul 👍! Well deserved 100 points 😀!

                #66902
                Ingmar Franz
                Participant

                  Just a quick reminder. We still need a name for our team? What’s your vote?

                  1) Shabby Chic 

                  2) All Access(ories) 

                  3) Shabby Fresnel Chic 

                  4) The Stan Dalones 

                  #66903
                  ironsoul
                  Participant

                    Accessory to murdeling 

                    #66904
                    Matthew Ullrey
                    Participant

                      I’m not part of the team, but 4) The Stan Dalones is pretty funny.

                      #66905
                      ironsoul
                      Participant

                        Homework Submission – Week 2 – F: Vase B

                        @theluthier  and @duerer 

                        Cycles:

                        Eevee:Here is my sculpted version for week 2. 

                        I had a good time experimenting with textures and all the various types of brushes, masking etc etc etc.

                        I had to redo my base mesh because i uh… lost the previous one.

                        As always, I’ll be happy to redo any work as it’s good practice if the style doesn’t fit with the rest of the submissions. I won’t upload the blend file until after I learn how to bake the sculpted detail down because the blend file is 250MB at the moment.

                        I also had a go at setting up a lighting scheme.

                        #66906
                        Kent Trammell
                        Participant

                          This looks really good @ironsoul! I’m so glad to read that you enjoyed the process. Willingness to redo any work: Keep that attitude and it will serve you well. I really struggle with redoing work even though it’s always better the second time 😅

                          My only note is that the sculpted accents feel really subtle to the point of being hard to identify. I think it’s the presentation though: Straight diffuse surfaces commonly downplay such details so they could be fine if see with a different material.

                          Now would be a great time to copy + paste your vase into the placeholder WIP file I set up for you: 

                          SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP/ACCESSORIES/ACC_Standalone/WIP_acc_vase-B_ironsoul_00.blend

                          This way I can see the file myself instead of images only and then also link it into the assembly file.

                          #66907
                          Ingmar Franz
                          Participant

                            Well done, @ironsoul 😀! The necessity of exaggerating sculpted details so that they are well noticable in the final shading is something that I think, Kent @theluthier  already mentioned in his “Modeling Realistic Characters with Blender”  course here when sculpting skin details. Skin is certainly a special case with its “Subsurface Scattering” but the  example of Andrea’s @elubie cart here shows that this “sculpted details blurring” also applies to a certain degree to other shaders. 

                            #66908
                            ironsoul
                            Participant

                              I’m going to exaggerate the details when I do the next step which I imagine will be texturing and texture baking. I’ll cehck out those educational materials first though.

                              We shall see how this develops.

                              #66909
                              ironsoul
                              Participant

                                Homework Submission – Week 3 – F: Vase B bake-n-paint

                                @theluthier @duerer 

                                Here is my submission for week 3. I changed things yet again. I’m not super happy with it. I do like the fact I painted in all that texture detail into the geometry (then baked it to normals so it isn’t 500MB), and it does look pretty cool. I’m just not totally satisfied with how it looks aesthetically in keeping with the rest of the styling. 

                                Perhaps you can address this in the next stream instead of giving me a personalised response here because I think theme/style is going to be something that a lot of us will be struggling with.

                                Overall I’m happy with my effort, development of my knowledge of workflows and specific tools (got a lot better at sculpting), but I’m not satisfied with where it’s at but I’m not sure how to go about improving it. 

                                I reckon after feedback I’ll go and redo the entire workflow right from basemesh and come up with something a lot better. 

                                #66910
                                clementk
                                Participant
                                Viewing 15 posts - 1 through 15 (of 23 total)
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