Collab2021 – WIP – hoidolario

Forum Archive Collab2021 – WIP – hoidolario

Viewing 15 posts - 16 through 30 (of 52 total)
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  • #67108
    yukino hatake
    Participant

      @harbinger_ua thats a cool reference , would be cool to have those rune marks on some rocks xD but of course not sure it could be used here 🙂

      @hoidolario really nice work , love the way this is turning out.

      #67109
      Vadim Zaitsev
      Participant

        @hoidolario  Sorry, totally missed this. Yes, these are shaping up nicely. And with the sculpting pass next, I’m sure they will turn out amazing!

        #67110
        Martin Dablander
        Participant

          Today I made a second attempt in sculpting some details and surface. Still not sure if it is right how they turned out. But if someone can confirm that they are ok, I will make one or two more, and then start to retopologize  them.

          #67111
          Matthew Ullrey
          Participant

            @hoidolario I am super excited to see how these turn out. I am enjoying reading your journey.

            #67112
            Martin Dablander
            Participant

              @ullreym Thank you for your kind words.

              #67113
              Parker Bourassa
              Participant

                Looks good to me! I like the slightly rounded edges more than the super sharp ones. But variation is always good!

                #67114
                Kent Trammell
                Participant

                  @hoidolario If it’s OK with you, I’d like to play around sculpting on your rocks during the casual stream tomorrow. Could you save your WIP file to the project directory for me? (same location as directed above)

                  #67115
                  Martin Dablander
                  Participant

                    @theluthier Of course you can use the rocks. I’m sure I can learn a lot from seeing you sculpting. 

                    Regarding the saving of the files: Maybe it does not matter, but once we have uploaded our file to die google drive, should we open that file in blender and work on it directly, or is it better to work on a local copy and overwrite the file at the server at the end of the day? 

                    #67116
                    James Langley
                    Participant

                      They look great, i’ll have pick your brains about it this afternoon! Can’t wait for the rock stream!

                      #67117
                      Martin Dablander
                      Participant

                        Three more rocks with some more details. Still struggling in making  dents and nice cracks. Hopefully today’s live stream will bring some insights. 

                        #67118
                        Martin Dablander
                        Participant

                          @langleyjij Thank you. Not much to say about how I got there. Still messing around with the tools, and slightly getting an idea how to use them. But the brush set https://gumroad.com/l/zMJlJ someone postet on the discord server helped a lot. They were fun to use.

                          Just noticed @the3dbanana postet the link to the brush set.

                          #67119
                          Martin Dablander
                          Participant

                            Today I literally spent 6 hours trying to retopologize a single stone. It was e very frustrating process and it turned out not well. There are some strange artifacts and I even don’t like the shape.  Furthermore, when I enable shading smooth everything gets weird. I have to find a better way to fulfill this task, otherwise I will never get ready with some more stones.  For today I will call it done.

                            #67120
                            James Langley
                            Participant

                              Dude this is great!

                              From what I can see you might have a bit of geometry inside your model, or you’ve joined together some vertices you didn’t mean to? 

                              Apart from that try flipping your normals, or recalculating the outside normals. 

                              When it comes to smoothing, in the right-hand panel make sure you have the object selected then go to object data properties (the green triangle) and turn on auto smoothing under normals. This will stop any over-smoothing.  Ignore my rock that is a sculpt not low poly 

                              #67121
                              Martin Dablander
                              Participant

                                Thanks I will try that out. 

                                #67122
                                Martin Dablander
                                Participant

                                  Because of yesterday’s result, I tried something different today. After some research, I installed the Retopoflow addon and tried it. I don’t know if it’s the right method, but it’s definitely better than what I did yesterday. Hopefully I won’t have problems later with the normal maps and texturing. The face count of all low res 8 rocks together is about 10,000. Is that still too much?

                                Viewing 15 posts - 16 through 30 (of 52 total)
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