COLLAB2021 – Team CRAYSONS – House Exterior (Front) Assets

Forum Archive COLLAB2021 – Team CRAYSONS – House Exterior (Front) Assets

Viewing 15 posts - 46 through 60 (of 99 total)
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  • #64734
    Shawn Blanch
    Participant

      And it’s still growing as we speak!

      #64735
      Martin Říha
      Participant

        Now I have a question – should we wait for @jakeblended and do our models on his walls, or should we build on the blockout, which provided us @thelutier on the google drive? And another question – in the e-mail from yesterday (April 7th) there is a thing, that confuses me: “Reminder that this week (WEEK 1) we’re not adding any WIP files to the project folder. ” So where should we add our WIP files?

        #64736
        Shawn Blanch
        Participant

          Great questions. My first thoughts are: go ahead and proceed with what has been given already. What file are you linking exactly for reference @hadiczech ?

          Keep your own files local to your Computer/etc. for now.

          Yes get right to work. Keep it fluid enough that you can roll with changes on the fly. You are welcome to work it out with @jakeblended or trudge along and make changes. With so many hands in the cookie jar you just gotta dive in and grab a cookie.

          #64737
          Keith
          Participant

            Interesting! I like the idea of having something tucked away in there. I suppose the keystone on the arch would also be a good candidate for a little F.C embellishment

            #64738
            Martin Říha
            Participant

              @blanchsb I downloaded House_blockout_01_kent.blend is that correct file?

              #64739
              Kent Trammell
              Participant

                An idea for the FREE CRAYSONS!

                The technique of TRIM SHEETS has been on my radar every since researching for the project’s style sheet. I thin it will be extremely relevant to the house assets (maybe other areas as well).

                Basically a trim sheet is a texture map that has several tileable textures that can be used on a variety of models. Here’s a good video explaining the concept:

                Full disclosure: I’ve never used trimsheets myself but this seems like a great time to learn and apply them. NOT THIS WEEK! Obviously this is most important for texturing but having the concept planted in your head sooner than later could help influence modeling decisiosn.

                Here’s some insightful artstation galleries that show off trimsheet usage:

                #64740
                Shawn Blanch
                Participant

                  Um……so that’s actually Kent’s file haha.

                  You’re welcome to reference it and link whatever you want. I think most of use are starting from scratch. I spoke with Kent and he’s okay with you having used it but the official answer is use the file in the SCENES folder
                  spice-venders-house_ASSEMBLY (1).blend

                  #64741
                  Shawn Blanch
                  Participant

                    Oh man! This looks awesome! Thanks Spice Lord Kent!

                    #64742
                    Martin Říha
                    Participant

                      @blanchsb  so i start from scratch and use just the camera from the file for correct angle, is that right?

                      #64743
                      Ben Nicholes
                      Participant

                        Yeah, playing with the Boolean settings was the first thing I tried. No dice. Thanks anyway, guys.

                        #64744
                        Ben Nicholes
                        Participant

                          Nice!

                          #64745
                          Martin Říha
                          Participant

                            My starting blockout (just for masonry accents)

                            #64746
                            qpola
                            Participant

                              @blanchsb Thanks for the hint! I only have the excel file of the asset list in my Google Drive. I tried copying the path you mentioned but I do not seem to be able to make it work. Do I need to ask Kent to grant me access to the COLLAB folders on the Drive? I have read in previous posts that there is also a blend file available there with the correct camera setup. In the meantime, I did find the reference picture in the gallery of Vadim , nonetheless I guess Google Drive access would make sense in the long run. 🙂 Thanks for the help!

                              #64747
                              Vadim Zaitsev
                              Participant

                                Hey everybody. All roof angles are symmetrical. At least they are on my initial 3d blockout. All distortions might be caused by camera settings, although I didn’t put anything fancy there either. Maybe just the camera angle.

                                #64748
                                spikeyxxx
                                Participant

                                  Is your Boolean cutter closed, Ben?

                                Viewing 15 posts - 46 through 60 (of 99 total)
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