Forum Archive › COLLAB2021 – Red Hot Chili Peppers – House Accessories Team
ah, interesting. Looks like you got some good results too.
Alright Week 3! You guys are doing an awesome job. I really like the work coming out of this group. Fell free to @ me here or on the discord if you guys need feedback while baking normals and creating materials. I’ll also be browsing WIP threads after work every night. Keep up the great momentum!
So I’m having trouble figuring out how I want to proceed. I think I’ve arrived at the solution to my madness, but please help me out here.
I’ve screwed around with wood sculpting for a good week now, and although I sculpted everything, it’s aesthetically incorrect and needs to be redone.
Originally I had made everything look more like tree texture, not wood.
So I found a way to convert it into a pretty cool stylized form. But I honestly think it’s not appropriate for the desired aesthetic either. It’s also way more time consuming to get looking right than just redoing everything in a simple way.

After looking at textures on in a few video games, I feel like the real solution is to just do something extremely simple. So I think I should just redo all my wood like this:

Its just a scaled mask that’s been smoothed. That’s it. But since all this is supposed to be doing is provide some wood grain depth, I really think that’s all I need.
Suggestions? @phoenix4690
New day new bake 😉 and UV´s
@lexicolopolis It’s indeed time consuming to sculpt everything by hand and to maintain a consistent style is difficult. I like the last sculpt but you have to be carefull that not everything looks the same, I think 😉
@lucky I think using the last method achieves the best result for what we’re actually looking for. Baked as normals it looks pretty good I think.

@lexicolopolis I’m a bit torn myself, I like your second pass, its not muddy like your first pass. The last one is beautifully done with so many layers that my eyes want to dance across. The last one feels a bit more like a higher grade lumber. Would that be used for a windmill and would it look that way after years of being in water? I don’t know. Have you looked at them both in context, on the full wheel and viewed from a distance? Is it possible to screen shot that and post again?
Okay okay, UPDATE: I just went thru your whole WIP and DANG you are awesome for documenting everything you’re doing. I think, the 2nd sculpt is looking pretty good…..maybe dial back the normal strength a smidge and it will be great. However, if its bothering you and you think you can catch up in time, you’re latest sculpt is very nice, make a full version with it. But store your current version locally somewhere just incase its not panning out. Cause I think its just as workable and can make for a really nice asset at the end. In art nothing is really finished you can tweak things to the end of time. Do what you can in the deadline and remember to leave time to get your bake and materials done.
If you haven’t seen, Kent posted another announcement on the HQ thread. Check it out when you have time.
https://cgcookie.com/questions/13975-collab2021-hq-stylized-fantasy-environment?page=5#answer-52459
@phoenix4690 Thanks for the feedback! I’m kind of torn as well. The second pass versions look cool, but take a lot of messing with to get right. The other thing is, based on size of normal map we’re using, the detail is gonna be wildly low in the end. Furthermore, those details are almost completely lost from far away.
The suggestion to just look at them in a ring to get a feel for the end result was wise.
The simple style is something like this:

The other 2nd pass version is more like this (Only one side of the wood really looks acceptable to me, but the idea is still visible):

And I think you’re right, the water logged nature of it should make it look less refined. My concern has really been the balancing act between the stylized aesthetic and adding realistic depth.
Created some more stones, cavity gives a nice effect 😁

Oooh, I want to be able to do rocks like that too. They look sooo great.
I found an interesting comparison of file sizes
Update: tried cage baking for the top part
Wow your sculpts look great guys!
I’m going crazy at the moment with sculpting plank as for the the third time in a row I forget to check “front faces” in a brush and mess up all the other side…
Not finished yet, have to sculpt the lantern-body part again.
oh no, what’s wrong with the current sculpt? I’m not sure I understand from your WIP.