COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

Forum Archive COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

Viewing 15 posts - 121 through 135 (of 227 total)
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  • #66585
    Austin Dunham
    Participant

      @artifact – I agree with Yukino, the first one looks quite a bit better.  Fluffier and @artifact beautiful.  The second one looks good, and there are some places where the shadows stick out more, but it looks a lot more jaggy than the first.

      #66586
      artifact
      Participant

        Thanks @wardred  I felt the same. The reason I’m still looking into the alpha planes option is that it may possibly offer better performance given that the goal for the final environment is to run it in real time. But for this week’s submission, I’m going with the leaf geometry option.

        #66587
        Austin Dunham
        Participant

          @artifact I don’t know how much geometry you’re going to save.  A simple hexagonal leave is only 6 verts, 8 if you have a couple running down the middle.

          A square with a cross running down the middle is 9 verts.

          It gets a little dicier if you’re going for more complicated leaves, like maples, or adding depth to the leaf or the stem.

          #66588
          artifact
          Participant

            @wardred I agree. The bushes themselves, even with modeled leaves, are unlikely to cause too much of a problem with performance. Still, given the real-time aim of the project, I feel it necessary to explore every option I can get to make the asset as performant as possible in Eevee.

            #66589
            artifact
            Participant

              This is what I’ve ended up with. Overall, I’m pretty happy with the look and feel of the bushes at this block out stage. 

              And quick rendered with basic materials:

              #66590
              Austin Dunham
              Participant

                @danitufi Great work on the FG tree.

                The leaves. . . it looks like your clumps are a single image with transparency.  That’s a cool approach.  Mostly I’ve been messing around with individual leaves, and that creates. . . an abundance of vertexes.

                #66591
                Dani Tufeld
                Participant

                  I realy love the bushes!!

                   I think it will look great on trees as well, how optimzed is it?

                  would you mind sharing the proccess?

                  #66592
                  artifact
                  Participant

                    Thanks @danitufi 

                    No, I don’t mind sharing the process at all. I tried to optimize the base geometry I used to distribute the leaves as much as possible, and I managed to get that down to 170 faces.

                    To get the rough shape of the bushes, I started with metaballs. Once I had the shape I liked, I used the Remesh modifier to get an all quad mesh with roughly even quads. Next I decimated it with the Decimate modifier to lower the polygon count while retaining the overall shape and form. Then to get that to an even lower vertex count, I made a quick retopology manually using a combination of vertex snapping and the shrinkwrap modifier.

                    #66593
                    artifact
                    Participant

                      The leaf/twig model too is quite simple. I just needed a “good enough” leaf profile for this block-out.

                      It looks like this from top-view:

                      Then all that was left to do was use a very basic GN node setup to distribute the leaves over the base geometry:

                      #66594
                      Dani Tufeld
                      Participant

                        Thanks, I will defently give it a try!!!

                        #66595
                        artifact
                        Participant

                          Your welcome, mate!

                          #66596
                          Matthew Ullrey
                          Participant

                            Geometry Nodes sound great, I will need to experiment with this technique. I will upload the offending .blend file for you to play with. It is a strange thing, but I found adding the particle system while still in edit mode had better results.

                            #66597
                            Damian Czujkowski
                            Participant

                              I’m using same method for my MG bushes, just instead of modelling leaves I use transparent PNG , with green dots and round cube for the base. Today Ill try Your way @artifact. and Ill model some leaves 🙂 This join geometry node at the end is not necessary. Good job with Bushes, I like how they look:)

                              #66598
                              Matthew Ullrey
                              Participant

                                Thanks, @spikeyxxx I will send over the link to the file. It is a strange phenomenon to be sure. I think I have a workaround for the issue and was able to grow leaves on the branches finally.

                                https://we.tl/t-hjoB7oJwu8

                                #66599
                                artifact
                                Participant

                                  Thanks @dyoc ! Seems I forgot to remove that join geometry node I got the leaf distribution I liked. My bad!

                                Viewing 15 posts - 121 through 135 (of 227 total)
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