COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

Forum Archive COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

Viewing 15 posts - 106 through 120 (of 227 total)
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  • #66570
    artifact
    Participant

      For the foreground bushes, I’ve settled on using either instanced leaf geometry or alpha mapped planes. Here’s a quick test render of the instanced leaf geometry bush:

      And one using alpha mapped planes:

      At this point, I favor the modeled leaf geometry bush as I feel it more closely represents the fluffy nature of the bush in the concept art. Still I’ll continue testing both methods since alpha mapped planes may possibly offer improved performance in the real time.

      #66571
      yukino hatake
      Participant

        nice work , the leaf geometry looks awesome , great work 😀 the second one is great too but i favor the first one

        #66572
        artifact
        Participant

          Thanks @yukinoh1989 

          #66573
          yukino hatake
          Participant

            nice tree i love it 😀

            #66574
            Tobias Schmid
            Participant

              looks nice so far. you can use weight paint or vertex groups to make particles diasppear only at the thips of the branches.

              #66575
              yukino hatake
              Participant

                Thank you, added 2  simple more things yesterday, that can be seen in my homework thread 🙂 

                #66576
                Matthew Ullrey
                Participant

                  Hey gang. I have been working on the Foreground TreeB. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the “hair” setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔

                  #66577
                  Matthew Ullrey
                  Participant

                    Hey gang. I have been working on the Foreground Tree B. I have blocked out the branches, trunk, and roots. I have made a few leaves in their own collection in order to use the particle system and a vertex group to populate the branches. My copy of Blender 2.92 crashes every time I switch the particle system over to the “hair” setting. I will post a screenshot of what I have so far. I am wondering if others have had this issue with the particle system as well. 🤔

                    #66578
                    bun-bun
                    Participant

                      No problems with the particle system so far. But since I am just working on flowers, the load is not nearly as heavy on my machine than for you guys. So maybe you are onto something here.

                      #66579
                      spikeyxxx
                      Participant

                        @ullreym it isn’t the Particle System per se; al least it doesn’t crash on my PC when switching to Hair.

                        If you could upload a link to your .blend file, I can see if it crashes by me…

                        You could also use Geometry Nodes in stead.

                        #66580
                        Damian Czujkowski
                        Participant

                          How to submit homework? Its enough if I only update my WIP?

                          #66581
                          spikeyxxx
                          Participant

                            @dyoc put it in your WIP thread folowing these instructions:

                            #66582
                            Damian Czujkowski
                            Participant

                              BG bushes should be 3d or they can be 2d Planes like in this vid?

                              https://www.youtube.com/watch?v=WZkUyJaEmA4&t=1290s

                              This channel is really good, water and stones from this tutorials looks amazing, not sure only they are low poly I did not watch everything yet.

                              #66583
                              yukino hatake
                              Participant

                                a question , for example my lotus flower and the waterfall of lily have a certain amount of verts because there are several duplicates, when i go optimize them next weeks would it be ok to do the next ? 

                                instead of duplicating the mesh taking collection instance to reduce the verts ? what are the good and bad thing with this option ? still wanna make sure it will not give any problems  afterwards

                                #66584
                                Austin Dunham
                                Participant

                                  @ullreym – I’ll let you know.  I think I’m going to use something very similar for the MG trees.

                                Viewing 15 posts - 106 through 120 (of 227 total)
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