@spikeyxxx consider me stupified !!!
i like how you said it was easy. I’m going to probably have to start small with those nodes and mute all until I see what they are doing individually to wrap my head around it but I get the general idea.
so along those lines of having to duplicate your boards over and over again…….what-if I use my trusty array modifier friend on one board……(or shingle or what-have-you)? Will the seemless texture work on all of the array’d members?!! Because if that is the case I have a great idea for interior floor plans muahaha.
i’ve been coding an ultimate gridz engine in serpens over the past 3 months and it’s almost perfectly working on groups of objects. I’m dying to test out your shading explanation on it. I could make a decent board, or shingle or stone and then plug in your seemless shader and Bob’s your uncle, we have interior/exterior walls, floor boards, shingles, stairs, etc…,
i’m getting giddy now.