COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment

Viewing 15 posts - 181 through 195 (of 511 total)
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  • #63273
    Kent Trammell
    Participant

      @dostovel 👍👍 to your basic rules 👍👍

      @ladymito I’m with Omar in thinking it’s too early or too limiting to implement a firm poly count. Rather the principle of achieving a good silhouette and form with minimal geometry should be enough to guide us. Of course we will all have subjective interpretations of this guidance and if we run into drastically different interpretations we’ll have to figure it out as we go.

      I think Omar’s on the right track with his suggestions too.

      #63274
      David Soares
      Participant

        ok, I will check the thread and video.

        #63275
        William Miller
        Participant

          I am taking the EEVEE cloud course in case I get assigned to the clouds.

          #63276
          Angela
          Participant

            Looking forward to April

            #63277
            Omar Domenech
            Participant

              Kent, how’s the count? 

              #63278
              Dave Hudson
              Participant

                I am somewhere between beginner and intermediate, but this project looks like so much fun. I signed up yesterday, and it’s nice to be part of this group. @theluthier – I live in Taiwan, so I will be trying to join the LiveStream at 2:00 AM. 😁 But very excited.

                #63279
                Kent Trammell
                Participant

                  Welcome to the team, Dave! Youch – sorry to hear about the stream time being at 2AM 😖 No hard feelings at all if you can’t make it. I’ll be sure to post stream recordings within 24 hrs of broadcast.

                  #63280
                  Kent Trammell
                  Participant

                    We’re up to 90 registrations as of today!

                    #63281
                    Kent Trammell
                    Participant

                      Same! Welcome aboard 🙂

                      #63282
                      Kent Trammell
                      Participant

                        #63283
                        John Sanderson
                        Participant

                          I’m just gonna go ahead and assume you were doing the above dance as you counted them. Seems right. 

                          #63284
                          Johannes Hellwig
                          Participant

                            I have not been subscribed for a while but this project sounds very interesting! Nowadays I model most things in Maya but for a group project experience I am willing to work in blender (which I think is an awesome piece of software!). I will sign up right away!

                            Edit: I signed up. I selected House but solely because I could only select one. I would be equally happy with accessories, especially the  wagon or waterwheel! Can’t wait to start!

                            #63285
                            Shawn Blanch
                            Participant

                              @spikeyxxx consider me stupified !!!

                              i like how you said it was easy. I’m going to probably have to start small with those nodes and mute all until I see what they are doing individually to wrap my head around it but I get the general idea.

                              so along those lines of having to duplicate your boards over and over again…….what-if I use my trusty array modifier friend on one board……(or shingle or what-have-you)? Will the seemless texture work on all of the array’d members?!! Because if that is the case I have a great idea for interior floor plans muahaha.

                              i’ve been coding an ultimate gridz engine in serpens over the past 3 months and it’s almost perfectly working on groups of objects. I’m dying to test out your shading explanation on it. I could make a decent board, or shingle or stone and then plug in your seemless shader and Bob’s your uncle, we have interior/exterior walls, floor boards, shingles, stairs, etc…,

                              i’m getting giddy now.

                              #63286
                              spikeyxxx
                              Participant

                                what-if I use my trusty array modifier friend on one board……(or shingle or what-have-you)? Will the seemless texture work on all of the array’d members?

                                The fact that I didn’t use an Array Modifier on my example should give you an indication, that that wouldn’t work here; even if you’d Apply the Modifier, all elements would still have the same Origin….so the same Position…

                                I’ll have to think about a way to do that….

                                #63287
                                Shawn Blanch
                                Participant

                                  What about instancing the object to a parent vertex and arraying the vertex or a plane and showing the instances?
                                  I’m going to have to play around too……

                                  I definitely know that if it has to do with the object origins that I can totally code in to complete the array modifier and separate all objects and then set all of their origins to geometry. That’s not too hard with the code that I already have developed.

                                  My Gridz engine will allow to array multiple selected objects at once so I have already figured that part out. Since I made it, technically I feel fine using it in my workflow. Who knows maybe I find other things to code along this learning journey….

                                  I’m definitely going to play with it this weekend though and see how I can marry the two work flows.

                                Viewing 15 posts - 181 through 195 (of 511 total)
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