@elcangrejo I’m sorry the communication of working together fell short of expectations. I don’t see any fault here, just the reality of communication being difficult A very valid point to learn at university.
Similarly I intended to spend time exploring creek techniques myself and never was able to found the time. Thankfully Lampel stepped in with some hands-on advice. Still the creek task was a tall order and both you and John did an amazing job with it!
It’s too little too late now, but for some constructive feedback: Your latest WIP shows significant promise. The wave modifier adds an excellent displacement element that I did not anticipate. Likewise the “edge foam” looks like a great setup with vertex groups, which I like not having to bake a texture for it.
The issues right now is that it doesn’t run in real time. I’m not exactly sure what’s so heavy: Even when I remove the material and wave modifier and go to local view on the top-most creek mesh the scene never plays above 12 fps 🤔 The creek mesh is pretty high resolution at 90K quads and there’s two of them…
So this won’t be able to be featured in the final .blend file but it will be renderable for the video. Oddly enough the edge foam details I loved about your week 1 submission is missing from the latest iteration. I wish that wasn’t the case.
I’m worried my hard work might be left out
@elcangrejo Don’t worry about that – I’ll make sure your work is included 👍 You also get full points for tackling one of the most difficult assets in the collab. Truly you’ve impacted the project and I’m so glad you joined!
Cheers, Florian 🤝