Collab 2021 WIP elcangrejo

Forum Archive Collab 2021 WIP elcangrejo

Viewing 4 posts - 31 through 34 (of 34 total)
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  • #65055
    John Sanderson
    Participant

      Apologies again about missing the discord message! I have a weekly meeting on Tuesday evenings but I can try to look at your file on Wednesday after work, and you are of course welcome to take anything you want from my shader.  I kind of figured us “working together” would always look like us just working on our own and each keeping the other updated on progress with full permissions to borrow/steal and an agreement that the final submission would be a joint work.  Sorry if that wasn’t communicated well or if you were waiting on me for anything.

      #65056
      Florian W
      Participant

        @procyonlotor As I was taught at university, many problems or complications can be traced back to errors in or lack of communication. I could have pushed the reaching out  to you a bit more, especially here in the forums. 

         “An agreement that the final submission would be a joint work ” sounds like the way to go to me.  

        #65057
        Kent Trammell
        Participant

          @elcangrejo  I’m sorry the communication of working together fell short of expectations. I don’t see any fault here, just the reality of communication being difficult  A very valid point to learn at university.

          Similarly I intended to spend time exploring creek techniques myself and never was able to found the time. Thankfully Lampel stepped in with some hands-on advice. Still the creek task was a tall order and both you and John did an amazing job with it!

          It’s too little too late now, but for some constructive feedback: Your latest WIP shows significant promise. The wave modifier adds an excellent displacement element that I did not anticipate. Likewise the “edge foam” looks like a great setup with vertex groups, which I like not having to bake a texture for it.

          The issues right now is that it doesn’t run in real time. I’m not exactly sure what’s so heavy: Even when I remove the material and wave modifier and go to local view on the top-most creek mesh the scene never plays above 12 fps 🤔 The creek mesh is pretty high resolution at 90K quads and there’s two of them…

          So this won’t be able to be featured in the final .blend file but it will be renderable for the video. Oddly enough the edge foam details I loved about your week 1 submission is missing from the latest iteration. I wish that wasn’t the case.

          I’m worried my hard work might be left out

          @elcangrejo Don’t worry about that – I’ll make sure your work is included 👍 You also get full points for tackling one of the most difficult assets in the collab. Truly you’ve impacted the project and I’m so glad you joined!

          Cheers, Florian 🤝

          #65058
          Florian W
          Participant

            This means a lot to me, Kent. Thank you! @theluthier 

            The edge foam came from a different shader setup. I shall try to add it  into the new setup 🙂

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