Collab 2020: Modeling Heavy Equipment (Backhoe)

Forum Archive Collab 2020: Modeling Heavy Equipment (Backhoe)

Viewing 15 posts - 1,156 through 1,170 (of 1,440 total)
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  • #54932
    Ingmar Franz
    Participant

      @dostovel I agree with @blanchsb: “It’s not the hardware that makes greatness happen, nor is it the software. It’s the Omar.” You’ll rock this 👍👍👍😀!!!

      #54933
      Adrian Bellworthy
      Participant

        Go Omar!! Go Omar!! Go Omar!! 

        #54934
        Kent Trammell
        Participant

          No way! Looks like several parts match our DOG’s model #. Not sure I could resist sneaking down there for some hands-on time. Though it’s seen better days for sure lol.

          #54935
          Kent Trammell
          Participant

            We can always count on @dostovel to keep us laughing around here! We can expect that as much as we can expect to create stuff with Blender 😆

            I hate that you’re lacking a decent PC to work on, man. That’s SOOOO frustrating when you’re primed to create. Too bad there isn’t a stadia-like setup where you could work on a Blender super-computer remotely. Surely someone’s working on that idea 🤔

            #54936
            Ingmar Franz
            Participant

              @dostovel is, additionally to his awesome modeling skills, a humorous philosopher and a great motivator👍! Thank you very much, @dostovel😀!

              #54937
              Shawn Blanch
              Participant

                We are submitting our progress on the google sheet #6 correct?

                I am not finished with the chair but I am loving the bottom portion just so much haha. I posted the link tonight to the google drive but I’m going to be working on it up to the live stream to be honest.  So many parts that go together so beautifully I just can’t resist.

                #54938
                Omar Domenech
                Participant

                  So here I thought this was going to be the last stream and that we had to go all the way to 100% and entirely finish our interior parts. But in the very white excel sheet it says 50%.

                  I’m glad due to the fact that I could only get my part to around 80% because I took a freelance job which has been taking every little second of my free time. I really  should start playing the lottery. 

                  #54939
                  Kent Trammell
                  Participant

                    @blanchsb @dostovel Yes, #6 (50%) is the expectation this week. In hindsight I probably shouldn’t have split the assignments for people further ahead – just served to confuse I think. I feel confident #7 will be the last one!

                    #54940
                    Omar Domenech
                    Participant

                      Here’s an idea…. ready?…… Make #8 the last stream and the assignment there is everyone has to beautifully UV unwrap all their parts, leave them ready for who ever wants to do shading and texturing for the whole DOG. Yes? No? Maybe? Perhaps? I like it.

                      #54941
                      Kent Trammell
                      Participant

                        Honestly my first thought…

                        😅 Lol mostly because I’m eager to close this first “chapter” of the DOG project and I feel like UVs could be a whole new can of worms. But I’ll pitch your idea during the stream tomorrow and if people want to do it then I won’t stop us!

                        #54942
                        Omar Domenech
                        Participant

                          I kinda enjoy UV unwrapping.

                          Though I’m eager to finish up as well.

                          #54943
                          spikeyxxx
                          Participant

                            Personally, I’d go procedural for 97% of the model apart from some decal-like parts, which can probably be done without great unwrapping (mostly just Project from View or something like that).

                            Can’t honestly see much advantage in unwrapping everything, not because I don’t like unwrapping or am too lazy to do it, of course.

                            #54944
                            Omar Domenech
                            Participant

                              Yes to procedural, I’m thinking more on the line of the used up, banged up, dirty look that would use lots of hand placed stuff. Though if the DOG is to be a super Pro ready asset, I think for it all to be a unwrapped is a must. But I think is true that maybe that’s for a new phase of the project, we’ve been dong this for many months now, this phase should stop at modeling. Or maybe we should ask around, who does the UV’ing, the modeling department or the texturing department? I bet it’s one of those things that neither wants to do and it gets shuffled around.

                              #54945
                              spikeyxxx
                              Participant

                                I think that a ‘used up, banged up, dirty look’ can be very effectively achieved with procedural textures (in the rigth hands of course..)

                                #54946
                                Adrian Bellworthy
                                Participant

                                  I’m with @spikeyxxx , procedural all day. Not so sure it would be to difficult to unwrap, just time consuming.

                                  Dirt and dust etc. can be added with procedural. 

                                  Next chapter please.

                                  And I agree, not that I’m lazy either.

                                Viewing 15 posts - 1,156 through 1,170 (of 1,440 total)
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