Collab 2020: Modeling Heavy Equipment (Backhoe)

Forum Archive Collab 2020: Modeling Heavy Equipment (Backhoe)

Viewing 15 posts - 361 through 375 (of 1,440 total)
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  • #54137
    Shawn Blanch
    Participant

      @spikeyxxx is this a 6 sided pole I am seeing? That actually looks decent on the sub-div though!

      #54138
      spikeyxxx
      Participant

        @blanchsb 

        And this is the best I could do:

        Just the hard part, you can do the rest yourself: https://drive.google.com/open?id=1ih00jdRbC0DuJ76Sgi9lZvzxwi6cqM0G

        See if you can use it;)

        #54139
        spikeyxxx
        Participant

          @blanchsb It’s a 5-sided pole, but it’s totally in the wrong place here!

          Finally managed to move it out of the way (see post on page 4)…

          #54140
          spikeyxxx
          Participant

            @pfbourassa I’m still confused as to what I am looking at;)

            Anyway a quad that comes in the shape of a triangle is not considered good practice…

            #54141
            Adrian Bellworthy
            Participant

              @pfbourassa without seeing the bigger picture of whats actually happening, I think as for the second image I would dissolve the 3 edges shown removing the 2 verts circled, if you need to define the edge more I would edge slide the 2 outer edges closer as shown here:

              As for the other image, again without the bigger picture, I think dissolve the random vert, make some cuts with the Knife tool and slide the arrowed vert out slightly and dissolve the edge squiggled out. But again without the bigger picture and knowing whats round the corner it’s hard to solve.

              #54142
              Adrian Bellworthy
              Participant

                Nice job @shanr , have you added a subsurf mod yet to see if you need to add any holding edges?

                #54143
                Adrian Bellworthy
                Participant

                  @shanr I was wondering why I didn’t get a notification, now I see it’s adrian2301.

                  #54144
                  Adrian Bellworthy
                  Participant

                    I’m from the future 

                    #54145
                    spikeyxxx
                    Participant

                      Okay @shanr, , now try and make the tire and treads one mesh.

                      Also maybe ‘even them out’. I mean your treads are going: left right, space, left right, space, etc. I think they should be more evenly distributed.

                      #54146
                      Omar Domenech
                      Participant

                        @shanr Did you watch the tutorials in the link I posted for you? Your part is essential dude, it’s the wheels, we ain’t going nowhere without them, c’mon we are only a few days away from the stream.

                        #54147
                        Shawn Blanch
                        Participant

                          @spikeyxxx and @dostovel and @adrian2301 and everyone thanks for the tips. I think most of the solutions work that have been posted. I am going to go with @spikeyxxx elegant final solution. I also found a spare duplicate edge while repairing this one and blasted it away manually because it wasn’t caught by the remove doubles this whole time……..arghhhh.

                          Here’s putting it into practice. It was elegant but still required a lot of work. I think adding more topology to the circle to make it a 16 sided circle gave me more room to work with in this case. I’ll have to remember when things are going to take harsher turns and change from one shape to another perhaps maximise the topology without adding too much and also make it elegant.

                          The final solution looked like as if the entire circumference was “inset” in a sense and then a couple of holding edges added to the top of the shoulder in a way that moved the 5 sided pole inwards.

                          I’m interested to see what all y’all think now that I have tried my hand at it again for the umpteenth time and lessons learned. I’ll do a short recap below

                          Problem Before: 

                          Not enough geometry to work with (I think).  8 sided circles not working when rectangle sections needed more holding edges that the circles could provide

                          Using Bevel and Weights (not industry standard way of doing things for this project). 

                          And 5 sided pole seemed to be interfering with the subdiv modifier producing a crisp look and feel.

                          1 stray long edge duplicating an area that was already covered by 2 edges along the cylinder cross section.

                          I hid the Bevel Weighted Edges but they are still active. Notice how the light pinches at the top shoulder on the right of the image

                          #54148
                          Shawn Blanch
                          Participant

                            Solution After: 

                            Made use of @spikeyxxx elegant solution which covers most of the comments below:

                            Added more geometry to circular cross sections. I think I really needed this many due to the “holding edges” needed for good corners.

                            After adding more sides to the circles (gone from 8 to 16 edges) used Shift+Alt+S on individual circle loops to turn them back into perfect circles (the Edit Loop Tools: Circle macro was moving the circles around on me and causing headaches)

                            Dealt with pesky 5 sided poles to get them away from harsh edges (made use of inset in ways I haven’t done before haha) and I was able to keep the shoulder I was concerned about losing at the side of the cylinder (this was really the big pain point).

                            Found 1 stray edge that was going the length of the cylinder and connecting in places it shouldn’t. Deleted it.

                            Actual Verts: with 5 sided pole moved to the cylinder. This was actually quite tricky for me to do properly even with Spikey’s example.

                            With a glassy matcap and subdiv  “On Cage” preview on to show how light catches it:

                            Much more elegant look with the light smoothly transitioning around the circumference.

                            #54149
                            Shawn Blanch
                            Participant

                              Not gonna lie I am terrible at tires. I love the “Tiled” elegance from @spikeyxxx in the file posted from Kent’s live stream 2. We could all learn a lot from this guy just going into edit mode and admiring the simplistic approach that remains easily editable and relies heavily on a few modifiers to look great.

                              My brain is still figuring out how to think this way more and more.

                              #54150
                              spikeyxxx
                              Participant

                                “…and there will be no pinching on this DOG!”

                                Looks fantastic now!

                                Maybe we could 3d print the 434E when it’s finished…

                                #54151
                                Adrian Bellworthy
                                Participant

                                  Looking smooooth!!!! 

                                  There are times when more geometry is needed even if our minds are programmed for less.

                                  With the loops tools circle thing, can be a bit unpredictable sometimes, gives bigger circle than expected usually, and you do have to be sure you only have right verts selected, ALT + A is good practice before using it.

                                  Great result, this is what collaborating is all about.

                                Viewing 15 posts - 361 through 375 (of 1,440 total)
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