Forum Archive › [CLOSED] FREE Blender Art Critiques – Tuesday May 28th
Hello! my name is Quentin Steinke. I am trying to go for realism. I have studied anatomy for a while now and am getting to the point where I am not sure what I need to improve on even though I know something is off. Thanks you guys for doing a critique session, it is really helpful!
I have two sculpts, but you can use whichever one you think would be best for critiquing..
Hi,
I’m learning to model user interfaces for audio plug-ins for music production. For this one, I’ve used MOI 3D, Blender (2.8) and Affinity Photo.
A high-resolution version can be found via this link: https://we.tl/t-MdfEuXKTb0
Would love to hear some critique and get some feedback on how I can improve it.
I will watch the part 2 session on June 4 live!!

I made this project to practice sculpting, retopology and texturing. For texturing human skin I use a hand-painted mask and mix RGB nodes and mix shaders. I need advice on how to improve the materials for the skin. click here to access the project
I’d like to submit a commission I’m working on for a friend of mine. It’s based on a personal experience of her. The request was some grassland with a ditch (i think it’s called?) with a harp floating a bit above the water, and the moon in the background. I added a tree to make the image a bit more interesting.
The modeling is as good as done. I’ve textured the tree and the grass, and I’m just about to texture the harp in in Substance Painter. I want to do some more decorative relief (I hope I spelled this right) in the top of the harp.
All commands are welcome, but I’d especially like to know if I could improve the texturing of the harp and the lightning of the scene.
Here’s a picture of the current state at this moment. I know the lightning under the tree in the bottom left is not good. I’m still working on that 🙂

And here’s a test render of the harp by it self in it’s current state (textured in blender):

I can’t wait to see your response 🙂
I will probably be watching the stream live. See you then 🙂
Hello! I am trying to replicate the picture by Arsenixc :https://www.artstation.com/artwork/NoJB1
mainly I am trying to make anime style with minimum post processing in a painting program,
Any critiques and comments are appreciated 😀

This was my latest Project that I worked on. HINCKLEY T34
Artstation Link: https://www.artstation.com/artwork/xzelx1
Goal: 1) Wanted to create realistic materials
2) Improve my Modeling Skills
I found out that the Materials were not that close to realism…How can I improve My Materials and How can I set the Scene (background) without spending a lot of time on it?

@anasofoz Wow, that’s really well done! I’d love to see how you’ve set this scene up. Is it just a lot of handpainted textures or did you make a specific shader to achieve this effect?
Most of the textures are from the Internet but edited with Gimp, I overlay some grunge on top and increase sharpness, and also there are many glossy materials used, sometimes I add two materials together to get the desired look. I also dont render in very high samples, I use denoise because it gives this painted “rough ” feel, and of course I use freestyle to get outlines.
This is the clay render, 

This was made for a competition that had the theme “Historic”. I wanted it to be the pyramid, when they were new, about 4500 years ago. I did not win, but would like to know what I could do, to improve the image, so I could use it for my portfolio.
Link Wetransfer:
Here’s the link for my video. It’s a demo of the demo reel. I’d say it’s about 35% complete since there’s some other renders to include, so lots left to do. I don’t know if I should get some wireframes in there or maybe make it less so dramatic? I don’t know if perhaps I should only make turntables of the models so they can be appreciated and not lots of jump cuts and so on.
Music and SFX is all CC0, freebies is the way to go in this YouTube dictatorship.
Let me know if you got to download the video, Kent.
This my next woodland scene. I basing of the urban forest around home that are full of grass, unfornuately. But I lie the green lush feel. I am trying a couple different camera positions for this time. I am going for photo realism again. I have spent many hours working in it, and am about ready to set it aside and work on something else. I would like your thoughts about what is the weakest part of the image and what elements I could get the most improvement on.
Unfortunately I won’t be able to make the live stream. 

Hi
Sorry i’m a little late to post my project, i hope i can still make it to the stream, if not its ok ! =)
It is still a WIP, don’t mind the mess in the back with the floor, i fixed it but i’m unable to re-render it for the moment because blender 2.8 crash.
It is a personal project, the design is original (not a real car, not even inspired by any car existing). This is curently made with EEVEE. I’m looking for some advice on my lighting work (any other advices are welcome, even on the design) . The rims and tyres material is temporary.
Thanks you !
Submissions are closed! Thanks to everyone who submitted their artwork. @jlampel and I will see you tomorrow 😎
@theluthier Darnit! Oh well, I don’t have much to show anyway. Been busy packing and moving.
@dostovel I got your video 👌