Forum Archive › CGC Challenge Juli 2019, Vehicle WIP
I decided to go for the mechanical version, one: because it is easier and two: because there will be a lot more room for interesting details.

For today I will stop now and look at it again tomorrow, to see if I’m happy with the general shape (it’s always a good idea in my experience, to look at it with ‘fresh’ eyes).
I am not going for perfect bee proportions, but just want something that is pleasing to the (/my) eye…
Wings and feet aren’t done yet, I don’t know how I want to do them, so I just put some placeholders there, so at least I know, where they will be.
The final model will get a very basic rig, so that I can pose it to look more interesting.
Mainly focused on the ‘legs’ today and I like the way the blocked out version looks.

But now I’ll have to make the ‘body’ less round to be more consistent in the design.
In this early stage, I’m doing way more thinking (and searching for reference) than actual modelling;)
Still, I am convinced that the result will be worth it.
I am already looking forward to texturing and shading this!
@spikeyxxx ah yes, the preparation and blockout stage.. good you’re spending lots of time doing that, it will set you up for success 😎👍🏻
You wouldn’t believe how long it took me to get some clean holes in the ‘machine room’;)
Still not sure about the shape of it though…
It either needs to be more ‘square-ish’, or the landing gear needs to be more round.
If I decide to keep the shape more or less as it is now, it will definitely have to get some more detailing.
I’ll have to sleep on that;)

Didn’t have an internet connection for a few days, But did make some progress. Thursday I decided to get settled on the shape, otherwise I’ll never finish in time;)
Designed the ‘engine room’. (This is something I have never done before, only ever modelled after some reference…)
Then on Friday I made the tail and started on the head. That didn’t go well at all: the cockpit/cabin/head took me two and a half days!
Still not perfect, but it’ll have to do (at least for now).




This morning I spend on making my internet work again and now I’ll have to make the legs. Hope I’ll get them finished by tonight, but no guarantee…
So, one more coffee, catching up on the Forum and then off to making some sexy legs (hopefully)!
@spikeyxxx liking where you are taking this.good stuff! 🙂
@louhikarme Thank you Kaj, it’s frustrating, fun and ultimately satisfying;)
@spikeyxxx yea, designing something from scratch is not easy, and sometimes requires quite many iterations to get into final form. and in the end it might be just one line that is buggin the whole thing and once you move it to the “correct” place everything just locks into place. 🙂
@louhikarme Exactly! And it’s not only the form, but everything has to be ‘functional’ as well…
Trying the landing gear. This is the sixth version, but I think this is going to work. Been concentrating on a shape that would fit in and on how the segments are connected and supposed to move…
Not much yet to show, but I think I have the hardest part done, so I’ll sleep over it and expect to be ‘finishing’ the feet tomorrow.

Wow , this is coming on really nicely 🙂 I can’t wait to see it finished . Great work!
@spikeyxxx seriously, this is some awesome looking stuf!! you are going for more a wasp shape now instead of bee? I love it though, I like the sharper shapes combined with the roundness 🙂
@smurfmier1985 Thanks a lot Miranda!
More of a wasp shape? Yes, that’s just how it developed. I usually start out with a small idea and then whilst making it, the idea grows and changes (and if there is no deadline that can get really out of hand…).
I’m trying to make it look appealing, so I’m glad you like it.
Not a very fruitful day; managed to get a halfway decent leg done, but I need to rig it in order to see if everything is working as it should and that is taking me way too long;)
Got it mostly ready, but also somehow messed up the placement of the pistons, through the rig. I’ll just re-do them tomorrow, as they were just placeholders anyway.

This was just one of those days, when things don’t work out and hardly any progress is made.
Luckily, those are usually followed by a really productive day (hopefully I didn’t jinx that by saying it…).
I hope to finish the basic modelling (legs, wings and inside of the head) by the end of the week, so that I can start doing the details and got texturing and shading done before the end of next week, because then I will still have a lot of work making a scene out of it!
I can already feel the deadline approaching;)