[CGC Challenge #2] Vehicles

Forum Archive [CGC Challenge #2] Vehicles

Viewing 15 posts - 31 through 45 (of 66 total)
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  • #47861
    spikeyxxx
    Participant

      @yukinoh1989 Pexels has great reference pictures. For blueprints I go to the-blueprints.com. You’ll have to register, but if you stay away from Vector Drawings they are for free and they have loads. This is what it looks like:

      #47862
      smurfmier1985
      Participant

        @yukinoh1989 @spikeyxxx  or the ultimate beginner project: a bicycle 

        Which you make as detailed or simple as you like 🙂

        @jlampel recently did a great article about it:

        https://blog.cgcookie.com/top-3-things-every-beginner-blender-artist-should-model/

        #47863
        yukino hatake
        Participant

          @smurfmier1985 true i also readed the article thats why i am not sure yet what to try 🙂

          #47864
          smurfmier1985
          Participant

            Hey everyone, just a little heads up: the deadline for submitting your artwork for the Live Critique Stream for Participants in the CGC Challenge is next Sunday.

            #47865
            Thibault Caradec
            Participant

              @smurfmier1985 Is this supposed to be very close to the final image?

              #47866
              smurfmier1985
              Participant

                @otowa You can submit it in any state. However, while it doesn’t have to be finished, it would be better if there’s enough to give feedback on. 

                With that I mean, if you submit a half finished model (like a car with just half parts done) then the instructors can only give you a few small remarks. But if your modeling is finished, and even better you have your base materials/textures applied, they can advice you on how to take it to the next level. And if you’ve also got a basic composition and light setup going on, and maybe added some details like wear and tear, then they can really dig into it!

                The more finished it is, the more valuable their notes will be. Hope this makes sense.

                #47867
                yukino hatake
                Participant

                  started to work onto it.
                  been blocking out but i forgot some things .

                  how do i get the small render scene in a corner? i forgot how to turn on the constant render option.

                  Are we allowed to post our progress here or better in our own thread ?

                  #47868
                  smurfmier1985
                  Participant

                    @yukinoh1989 whichever you prefer, though you can probably track back all your questions and answers easier if you create your own WIP thread (just like a homework thread for Class)

                    #47869
                    smurfmier1985
                    Participant

                      @yukinoh1989 and I think it’s Shift+Z, but I never use it so I’m not sure..

                      #47870
                      Jere Haapaharju
                      Participant

                        Live Critique Submission

                        The first idea was to get as close to realism as possible. After blocking out the shapes and the first few times spent on the project I realized that is not going to be the case with my current sculpting skills and this deadline. It started lean towards stylized (at least that’s how I see it) and that’s when I just stopped worrying and tried to enjoy myself. It would be nice to hear some notes about the overall design and the details of the sticks, wood and rock. Does the model read well? Would it be better to try to make it more realistic or maybe go overboard with the stylizing? Are the materials recognized as rock and wood? That’s the most of the things that are top of my mind at the moment. And as always, if there are anything that caches your eye, I would be more than happy to hear any critique you are willing to give. Thanks!

                        And yeah. The fabrick/leather roof and “back window” are under construction. Basically all they are for now is tweaked planes with cloth sim and a wrinkle normal map.

                        EDIT. That’s all I have for the critique request. Rest of the text is just something I wrote about the process in the first post.

                         

                        Sculpted, retopologized and normals baked. Next is some more learning in Substance Painter that I finally started figuring out few weeks ago. 

                        I’m not a big fan of cars, motorcycles, airplanes, trains or other vehicles, though I like traveling and enjoy driving motorcycle for example, but never been interested in such things. Seeing the given topic gave me some what of a cold sweat but of course I had to give it a go. These are CHALLENGES after all.

                        It’s funny to think that even if I’m not a fan of vehicles and sculpting is never my first chosen approach, I still ended up with a subject that includes sculpting and, of course, is a vehicle. It has been delightful process this far and I remember enjoying the vehicle sculpting part of Kent’s vehicle class from last year. It must have been the spark that helped me when picking the subject.

                        PS. I’m really sorry if people start hearing Flintstones theme in their head after these pictures. It have happened to me constantly after the researching for reference images started and it still happens occasionally when continuing the project or thinking about it 😂

                        #47871
                        smurfmier1985
                        Participant

                          @swikni looks awesome so far Jere! Very organic, I love it 😊 And I do hear the theme, as well as the trampling feet when they take off 

                          ( Btw if this is a Live Critique submission then you should add the title )

                          #47872
                          Thibault Caradec
                          Participant

                            For what time zone is the “8pm”of the livestream?

                            Is there a way to see a replay of it afterwards?

                            #47873
                            smurfmier1985
                            Participant

                              @otowa it’s shown in your own time zone. And yes, there’s a past events button on the event page

                              #47874
                              Thibault Caradec
                              Participant

                                Livre critique submission

                                After some hesitation, I decided to go to a “realistic” luxury “Hover-car”. I did the biggest mistake of all and didn’t use enough reference image for starting (well…none to be fair), and that resulted in a lot of trouble for size and proportions of basically everything. 

                                The other problem is that, having started maybe even by directly copying an actual luxury car would have helped be increasing the level detail on the front of the car, which is pretty bland in the end…

                                Another issue is the detail level : I did areation grids with way too small details that can’t be seen in the final render. 

                                It’s still WIP, and needs some extra modeling. Namely the door interior and polishing the global interior. 

                                I’m not very happy with it, but I’m still proud that my first project after following the first part of hard surface modeling tutorial went out pretty decent. (I would have never been able to get even close to that a few weeks ago).

                                As for the scene, I went for a simple car reveal showroom. 

                                Link to the gallery: https://cgcookie.com/u/otowa/projects/hover-car-for-vehicle-contest 

                                #47875
                                Kaj Suominen
                                Participant

                                  Critique for live submission

                                  i’ll have more pics in the wip thread coming https://cgcookie.com/t/2031-wip-cgc-challenge-2-vehicles-kaj-suominen , but this is going to be the money shot hopefully. i have scene built in ue4 so i can change things quite drastically even. also this is lacking rigging. so all the things still in their default places. 

                                  basically idea is to show this futuristic rescue helicopter landing on  some god forsaken place near some tents.

                                  what i’m aiming is believeability, realism sure, but more that when you see, you go “oh yeah, i can buy that”.

                                Viewing 15 posts - 31 through 45 (of 66 total)
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