Forum Archive › Carramone’s Polybook
Both look great!
(Love the little shark 😉)
Wow ! Very nice ! All these renders are top notch !
Congrats !
I’m currently taking the texture course, this is my attempt at the “rust material ” assignment. 
Currently on the textures course, have textured the binoculars. Unfortunately it is neigh impossible for me to use the smooth functionality. Blender lagged like crazy, so I was more or less forced to accept at lot more hard transitions than I would’ve liked.

I also baked the textures, but something feels off. I have lost all the metallic details and the wood material is much more dull. I will need to go through the process again and se what it is I’m doing wrong. 
Yeah baking is super tricky, but the more you fall into the gotchas, the easier it gets. Super great results and keep up the productivity 🤘
I just finished the challenge at the end of the Texturing course. I will to go through a few of the chapters again, so much to learn, not everything sticks. But I’ll let it rest for a few days. 
Really awesome work, keep it up!
Phew, I’ve just completed the Rigging course. I tried to create a rig by myself, and on my seventh try, I think I got it. I really had to think hard and long on how to do it. But for each iteration I got further and further before I had to watch the video again, until finally I was able to complete this RIG on my own.
Going through the video to compare, I did realise that I did some things differently, for example my positioning of the spine control. Also, I added bendy bones to my upper arms, which made the mesh look better. Bendy bones on the forearms and legs however, ruined “everything”. But it was great to find the confidence to try and step away from the presented RIG, leaning back to earlier chapters in the course.


I’ve left a small animation of the character in the CORE buddies channel on discord.: Wrangler.mp4
Just to check if I was able to create a rig on a model that wasn’t the Wrangler, I created an alien, and then I made a Rig from scratch.

And I made it!!!! The topology of my mesh is however very limiting, so it doesn’t deform very nicely, but that is something I can work on when I create a real character in the future.
All in all, Rigging was a very good course and I learnt a lot. I think I probably would have learn even more if I had some experience to begin with, the pace was a bit too fast for me, since absolutely EVERYTHING was new to me.
I’m, currently taking the physics course and I just finalised my rigid body final challenge: Physics – Rigid body
I had a lot of fun, and I was able to use what I learnt in Rigging, to get the springs under the plates to wiggle and compress in sync with the plates. It’s not really visible in my render, but I know it’s there and that it works … and that feels awesome.

Now I’m off to explore soft body physics 🙂
I’m progressing in the physics course and I’ve done the following (links to CORE buddies discord): softbodies, cloth, liquids and smoke. It’s been very fun to experiment with physics, but it really takes its toll on the computer. The liquid simulation took over 12 hours to render on my RTX4090, and the simulation alone took about 5 hours. I probably put some settings too high or something. More experimentation will be needed to find the perfect middle-ground between quality and efficiency.
Some stills from the animations:



Now I’m off to the next chapter 🙂
I like the core course one. Plus if you say it fast it almost sounds like the Concord, the beloved fast plane.
Wow you’re flying through CORE.
You’ll be ready for our CORE | Hallowe’en challenge in a couple of weeks 🎃
I’ve finished the physics course. I’ve posted my final challenges on discord: particle systems, dynamic paint and force fields. Here are stills for two of the projects.


Now I’m off to learn about compositing.