Carramone’s Polybook

Forum Archive Carramone’s Polybook

Viewing 15 posts - 1 through 15 (of 28 total)
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  • #18483
    Rikard Jespersen
    Participant

      This is the start of my 3D journey, enrolled in the CORE course. Just about to start with the final challenge for the modeling course.

      My SciFi boxes. I made two different versions. Looking forward to learning how to add stickers and wear and tear

      scifi-boxes.png

      My HDD chassis.

      HDD chassis_3.pngHDD chassis_2.png

      My cookie

      Cookie.png

      And now it’s time for the big final challenge. This will be fun!

      #88259
      Omar Domenech
      Participant

        Cool models Rikard. The Sci-Fi boxes turned out great 🤙

        #88260
        Blaine Jensen
        Participant

          Looking awesome! Loving the HDD. Looks nicer than the ones on my desk! Loving the crates too!

          #88261
          Martin Bergwerf
          Participant

            Great looking models Rikard!

            #88262
            Adrian Bellworthy
            Participant

              Love the variation in the sci-fi boxes and the HDD looks awesome.

              #88263
              Rikard Jespersen
              Participant

                Here is my render of the final modeling challenge. I had a lot of fun creating this. So many thing to create, but I had to draw the line somewhere. It’s getting time to delve into the next course – sculpting.

                ge_no_materials2.png

                I made a version with some shaders as well. Looking forward to return to the scene after I have completed the Lighting and Materials and shading course .

                llenge_materials.png

                #88264
                Blaine Jensen
                Participant

                  @carramone Nailed it! Your kitchen looks awesome!! Your materials and shading look awesome!! It’s a ton of fun to come back to your older projects and update them with the new things you learn. Keep it up!

                  #88265
                  Rikard Jespersen
                  Participant

                    Great sculpting course, I have never sculpted anything even remotely resembling … anything before :p. But this shark, they do look like a reason to stay out of the water 😀

                    I deviated from the original, because wanted to test out sculpting a little bit more on my own. Adding some extra detail, and moving the gills towards the belly.

                    I ran into problem using dynotopo., so my shark was made using only the remesh functionality. The mesh is probably way more dense that it needs to be because of this. I will need to try out dynotopo again, on a simpler mesh, to figure out what is it I’m doing wrong.

                    arks_no material.png

                    Sharks.png

                    #88266
                    Omar Domenech
                    Participant

                      Turned out great. For the next one, try a different shark to get a different level challenge. 

                      #88267
                      Rikard Jespersen
                      Participant

                        Thanks Omar, that is a great idea.

                        Took a lot less time to make this one. I’ll probably make the other sharks as well. It’s truly good practice. But I think I’ll revisit these after I’ve taken the shader course.

                        Sharks2.png

                        #88268
                        Martin Bergwerf
                        Participant

                          Fantastic!

                          And only Remesh? I am impressed!

                          #88269
                          Rikard Jespersen
                          Participant

                            Thanks Martin. Yes, only remesh, so the mesh is very dense. I can’t get dynotopo to work. Everything gets messed up, but I’ll rewatch the video and see what settings I’m getting wrong before I make my third shark 🙂

                            #88270
                            Omar Domenech
                            Participant

                              Dynamic topology takes a little bit to get used to, so you’re good. At the beginning we tend to either destroy our sculpt by having the resolution set too high or get way too compact detail by having the resolution too low. High number means less resolution and lower number means more. But yes, go back to the lesson and after you give it another watch, now having the advantage of hindsight, you’ll understand things so much more. 

                              #88271
                              Rikard Jespersen
                              Participant

                                Just taken the lighting course, and been experimenting with different lighting setups for the room. It’ll be fun to test some of these lighting styles on the sharks. But first I’ll learn how to give them an appealing material, so that the light have something interesting to interact with.

                                morning _haze.jpg

                                midday_haze.jpg

                                nighttime.jpg

                                nighttime2.jpg

                                #88272
                                Rikard Jespersen
                                Participant

                                  Started the materials course, and was given an assignment, but I couldn’t find a file containing the objects to create materials for. So I created some similar objects and made materials for them. This time I was able to use dynotopo for the wax of the candle.

                                  OBJECTS2.png

                                  And just when I was done with my scene… I found the file containing the assignment objects… So well, I used my materials on that scene as well, and made a few new ones for the glasses.

                                  JECTS2_originals.png

                                  IN my own scene, I used things I learnt in the lighting course, to make things more interesting. In the real scene, I used the world light that was already in the scene. I just enabled shadow caustics.

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