Good grief, there are a lot of students to sift through. You guys are giving me a workout!
Speaking of working out, I’ve been messing with 2.8 and Eevee’s lighting more. It’s been an experiment so far, implementing things the community has run into and found workarounds for. Still a ways to figure out how this system works. But, I’ve noticed when you have lights in Cycles and switch to Eevee, the lights are super blown out and reset to white.
Things to note:
- Changing the radius affects the intensity of the light; higher radius is less intense and lower is more intense.
- Enabling Contact Shadows helps. I messed with the Distance and Softness values. I’m guessing the Distance influences the shadow size, or how much of the surface the light is falling on is covered in shadow. I had to use a very low value for the lamps or else there was too much shadow; the shade was practically black. Softness is fairly self-explanatory.
- Changing the background color affected the whole image for some unknown reason. It was really bizarre.

Still more exploration to be had.