Forum Archive › BC4-1810 Homework, Marco Modena
@mamo Not sure if this is an effect of the material or the lighting, but the rim seems sharper on the goal than on your result, but otherwise, looks like a pretty good match. Nice work on the car!
nekronavt Can you help?
That is sweet 😀 😀
But that is fact if @nekronavt Pavel tries something that is going to produce solution 🙂
Excellent work this week @mamo. Your vehicle looks good; very clean render. I only have 2 minor notes:
Again those are minor. B+ from me on this half of the homework.
Your light match is quite good as well, though with one overarching note: Breadth of light coverage. In the source render, all lights are concentrated mostly as rim lights. It creates a unique setup; very strong for characters/busts. In your render the lights are positioned to illuminate more of the statue rather than primarily the rim. It makes for a much softer result – which isn’t bad, it’s just not quite the same. I tried to illustrate an example of corresponding gradients:

Hope that helps. Yours is still appealing but not a 100% match. Another B+ from me.
@silentheart00 the problem is in the mesh the only solution for the moment seems to be transforming all to mesh. It’s something due to the scale of the object but ctrl+a not working
FILES
file of the car with artifacts problem in the render:
file of the car with mesh correction:
file with character lighting:
@nekronavt If you want to check I have attached the files.
Thanks
@theluthier I have attached the files could you send me the corrections maybe underlining changes with some screenshot or with the grease pencil.
Thanks
Ps. For the car I used bump but probably the problem is in the choice of the texture
For the rim on the statue yes I had a problem with it is too strong I burn the background is too light I don’t see it, maybe compositing could be the solution
@gradyp It was a problem with the scale of the object if you transform everything to mesh it disappears
@gradyp yes I had a problem on setting the rim too strong I burn the background too light it’s not visible.
I attached the files maybe you could help me.
Thanks
@mamo I checked your file. The problem was in “Refraction Depth” value of glass material. Even with this car scale, it was too high.
1m value :
0.1m value:


It’s better to scale everything to realistic sizes to prevent such confusions.
@nekronavt thanks I hadn’t seen it.
Is refraction depth the depth of the glass?
so 5mm could be better?
@mamo yes I believe it is the thickness of the glass. 5mm would be the more realistic value, however after playing with the value I found the one @nekronavt used work best for the glass of my car, so I think Eevee still needs a bit of fine tuning by the developers on this point. I recommend just playing around with the value till you find one that suits your scene 😊
@mamo I think so. But you should keep in mind that the whole car is overscaled and relative to it 5mm glass will be like a piece of paper.
5mm or 0.1m gave me really almost unnoticeable different results changed instead screen space reflection thickness and some bump in the asphalt and carbon fiber

another version
