BC4-1810 Homework, mahir07

Forum Archive BC4-1810 Homework, mahir07

Viewing 14 posts - 46 through 59 (of 59 total)
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  • #42622
    Kent Trammell
    Participant

      @mahir07 I can’t quite tell what’s happening in your screenshots aside from selecting material slot 2 instead of slot 1. Is simply the act of selecting different material slots causing the change to your road material?

      #42623
      Mahir Tasin
      Participant

        @theluthier Deleting the material(not being used on anything) or moving to 2nd position causing the problem. 

        #42624
        Mahir Tasin
        Participant

          Homework submission Week 3
          Lighting a Character.
          Sorry, I couldn’t spend much time with it because I was sick. The model https://sketchfab.com/models/5a926c9c48a34a45ae6ebf47f6fe8688

          Lighting match 

          Image credit https://www.cgcookie.com/u/paintevil/projects/mean-guy

          #42625
          malhomsi
          Participant

            @mahir07 it’s really good , is the model yours.?

            #42626
            Mahir Tasin
            Participant

              @malhomsi No actually xD! I gave their credits so you can check. 

              #42627
              Grady Pruitt
              Participant

                Overall, I really like the character piece. I think there’s a few places the background could be better separated. Nice rim lights on the legs especially.

                For the color match, I think the goal being quite grimier makes it a little harder to judge, but I think the rim and fill  on the shadow side isn’t as good as in the source and the key almost feels brighter. It feels close, though. 

                Nice work overall!

                #42628
                smurfmier1985
                Participant

                  @mahir07 Looks great! Well done 😄

                  #42629
                  Mahir Tasin
                  Participant

                    @gradyp Thank you Grady! Like I said I could’ve spent some more time on them but I was sick. 🙁 

                    #42630
                    Mahir Tasin
                    Participant

                      @smurfmier1985 Thank you Marinda!

                      #42631
                      Kent Trammell
                      Participant

                        @mahir07 I used both of your renders in this week’s stream as part of my faves. So not much else to say other than great work! It’s an A from me this week 👍

                        #42632
                        Mahir Tasin
                        Participant

                          @theluthier Thank you very much Kent! I am very happy for that.

                          #42633
                          Mahir Tasin
                          Participant

                            Homework submission Week 4

                            Lighting interior
                            I am really very happy with the result. I did some color correction in photoshop and all models are from turbosquid.com

                            Lighting Match #3 
                            I am not really happy with the result But I guess it’s okay.
                            Image credit : https://blenderartists.org/t/out-of-the-box-02/692912
                            Model : https://free3d.com/3d-model/murloc-93031.html

                            #42634
                            Kent Trammell
                            Participant

                              @mahir07 You should be happy with your arch viz result! It’s quite nice. On a scale from 1-10, 1 being unrealistic and 10 be photo-real, I’d give it a 8. Which is a compliment – 9’s are rare and 10’s are super rare.

                              I have 2 criticisms. One is the texture in the window which I talked about in depth during yesterday’s stream (recording is being exported as I type, will be available soon). Basically it makes the room feel like it’s as high as the top of the city’s tallest building. While that’s not impossible, it’s a distraction from the main purpose of the render: the room itself. It also calls into question the perspective of the room vs the perspective of the outside city.

                              Also the room feels uniformly bright. Since there’s apparently only one window in the room and no interior lights turned on, I would expect the light to be a clear gradient from the window side of the room and gradually diminishing toward the camera.

                              Overall though it’s a solid arch viz rende. Materials are good, I like the subtle reflections in the floor, models are great. An A in my book.

                              Your light match also looks quite good. I love the source you picked. The biggest difference I see is that the backlight/rim light is visible in the source’s yellow puddle reflection but it isn’t in yours. Overall that’s a small note though. B+ from me.

                              #42635
                              Mahir Tasin
                              Participant

                                @theluthier Thank you for the critics Kent! I will always remember it. Trust me I will not do the mistake again. Haha!

                              Viewing 14 posts - 46 through 59 (of 59 total)
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