BC4-1810 Homework, mahir07

Forum Archive BC4-1810 Homework, mahir07

Viewing 15 posts - 31 through 45 (of 59 total)
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  • #42607
    Mahir Tasin
    Participant

      @thecabbagedetective I was thinking the same. But let’s see what can I do. 

      #42608
      Mahir Tasin
      Participant

        @bsdwerbeagentur I never knew it would look so good. I just added them and then I was surprised. 😀 

        #42609
        Julian B
        Participant

          @mahir07 So you just used textures/ maps for it? Or did you create the smudges and scratches procedurally? 🙂

          #42610
          Mahir Tasin
          Participant

            @bsdwerbeagentur Yeah I used a texture map I found that on google.
            I am now trying to make it like it’s been raining and the bike and street are wet. 

            #42611
            Mahir Tasin
            Participant

              Btw here are nodes of the street. I am uploading here if it helps anyone that’d be awesome.

              #42612
              silentheart00
              Participant

                @mahir07 Fresnel is the phenomena where reflections on surfaces facing the camera get duller and as the surface turns away from the camera the reflections get sharper.  It’s an incredibly subtle effect but it is absolutely required for realistic shading.  Kent talks about this a lot in his shader courses, so maybe a look into his car paint tutorial in the Shaderforge series would help.

                #42613
                silentheart00
                Participant

                  @mahir07 And Chapter 3 of the Sci-fi helmet talks about fresnel, too.

                  #42614
                  Mahir Tasin
                  Participant

                    @silentheart00 Okay great! Thanks!

                    #42615
                    Mahir Tasin
                    Participant

                      Homework Submission Week 2 

                      Shading vehicle model
                      Motorcycle in wet weather.Lighting match #1
                      Goal 
                      Image credit “Centaure” by Julien Desroy  

                      Result
                      I tried my best but still I am not happy with the result maybe I am doing something wrong.
                      The used model is from sketchfab : https://sketchfab.com/models/a2e12dc0f0e642809d189becdc991396 

                      #42616
                      Ben Reichel
                      Participant

                        @mahir07  The wear and tear on the tires is very impressive.  It look so real!  I love the little paint chipping on the fender.  

                        My only critique would be that the texturing  is uniform across the tire.  I would think it would be a little shiny on the sides of the rubber tire between the rim and the part that touches the road. 

                        #42617
                        Aaron Rudderham
                        Participant

                          @mahir07  That bike is just  😙👌  mwah!

                          #42618
                          Kent Trammell
                          Participant

                            @mahir07 I’m glad to hear that you enjoyed the stream last week! Both the dragon and the hammer look very cool. Are you using the noise texture to vary the roughness value of the glossy material?

                            The bike textures are looking amazing! Wet / foggy / condensated paint as if it’s an early morning ride and the rubber tires are superb. Also the road material is among the best I’ve seen so far! LOVE how this turned out. Excellent work. A+ on the bike.

                            I gotta ask: Is the bike really Eevee??

                            Your light match is pretty close with 2 noticeable differences to me:

                            1. The floor is much more illuminated in the source image. It seems to provide more contrast to the overall setup.
                            2. It appears as if Ambient occlusion is not turned on or is too subtle. With Eevee AO is must or else the contrast is off and objects lose that proximity feeling.

                            Still it’s a solid effort and I love the model you used. It’s a B on the light match. 👌

                            #42619
                            Mahir Tasin
                            Participant

                              @notcastanza Thank you Ben! I really appreciate it.
                              Yeah, I know there’s something wrong in the part of the tire. I have to rework on it. I am not really satisfied with the tire.

                              #42620
                              Mahir Tasin
                              Participant

                                @thecabbagedetective Thank you Aaron! You are awesome! 😀 

                                #42621
                                Mahir Tasin
                                Participant

                                  @theluthier Thank you Kent! No, I am not using noise texture to vary the roughness value of glossy material I am only using it to bumps in the hammer.

                                  I am so happy that you like them. In regard to the road material, I am facing some strange issue. Like If I remove a material(that is not being used) or move it from first line then the road behaves strange. 
                                  So if you could tell me what’s going on that’d be great.

                                  And yeah, It is EEVEE! I was surprized by the result as well. I didn’t know EEVEE is so amaizing.

                                  About the light matching, I did that in cycle because I was confused with eevee lighting. I have to rewatch the first week’s live stream. 😀 

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