BC4-1810 Homework, John Sanderson

Forum Archive BC4-1810 Homework, John Sanderson

Viewing 6 posts - 31 through 36 (of 36 total)
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  • #41949
    smurfmier1985
    Participant

      @procyonlotor High quality work this week! Especially love the light match, it’s spot on 😄👍🏻

      #41950
      John Sanderson
      Participant
        #41951
        Kent Trammell
        Participant

          @procyonlotor Whew that light match is brilliant, John! I saw that source image on artstation the other day and had to look at the maximized version to look closer at the subsurface scatter. You nailed the equivalent look. Great job. A+ from me.

          Your arch viz leaves me conflicted. You’ve done so much good in terms of photorealism. The stainless steal looks amazing with reflection breakup that looks believable but not grimy. Also the subtle reflection breakup of the green paint (on the ceiling beam above the light fixture) – that’s a wonderful touch; wonderful attention to detail. Lighting looks good too.

          However some colors and material choices confuse me. Perhaps it’s just because I’ve never seen this color scheme before, but the blood red crimson wall and hunter green trim seem like particularly uncommon choices. It’s a little jarring for me. Also the stark white matte cabinets feel unfinished/unpainted next to the bold red and green. Combine that with the honey oak countertops and chairs and it just feels unmatched. Also the stone floor is very interesting but I think would be more interesting with some subtle reflectivity + bump to it.

          Since I’m mostly critiquing subjective things like paint colors and material choices, you’ve still earned an B+ from me. It’s the best stainless steel I’ve seen in this kitchen scene.

          #41952
          silentheart00
          Participant

            @procyonlotor Good work.  I agree with the critiques.  Very nice lighting match.  Maybe this’ll help your understanding of SSS.

            #41953
            Zsolt Cseh
            Participant

              @procyonlotor +1 for that light match John, absolutely awesome, I would say better than the reference so you achieved 100% + 10% 🙂

              Also the kithen is very good, somehow it gives reality to it, that the sun is not always shining. Maybe the ‘air’ is too clean inside, but as we can see also in other’s post, that small magic is the hardest to reproduce in architecture vizualisations

              #41954
              John Sanderson
              Participant

                @csehz Thanks! I appreciate the comment, and yes, I think the right amount of atmosphere/fog/dust is one of the hardest things to capture in any “clean” render.

                @silentheart00 Thanks for the link. It covers the rudimentary info I was talking about. What I don’t have much sense of is what the radius settings are doing under the hood.  For this render I played with them a bit.  I got some really interesting banding in the light that was an appealing effect, but didn’t in any way match what I was attempting.  I may check out those links at the bottom later though, even though they aren’t for Blender.

                @theluthier Ha. As I told Katerina, I have no knowledge of interior design. The colors looked fine to me, but it’s entirely possible that any designer anywhere would unanimously agree they are awful.  I picked them somewhat arbitrarily, so I will be sure to do some research next time and mimic someone else’s color scheme.

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