@williamatics Alrighty, lets get in depth:
1. You think? If I remember correctly the roughness is at like 0.2, but it does still look rather plastic-y, I admit. Odd.
2. This seems to have been a pretty common criticism throughout the week, but I’m not sure if I can sacrifice the mood any more, and it’s meant to be dark and brooding but obviously bright enough so you can see what’s actually there.
3. Absolutely! Though fortunately the arm is merely a WIP that’s meant to tease a different project, so they’re definitely going to get added.
4. You really think so? I personally quite like the lighting. Though you definitely have a point about context, which the finished render definitely will have.
5. Yeah I have to agree, seems a bit bland maybe?
I really appreciate your in-depth feedback, so thanks for that! I’ll certainly take what you said on board.