BC1-1908 Homework – Williamatics

Forum Archive BC1-1908 Homework – Williamatics

Viewing 15 posts - 1 through 15 (of 49 total)
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  • #10505
    William Miller
    Participant

      Hello!  I’m sorry I’m late.

      Originally, I was going to make a crossbow.  However, I recently got Terraria*, and I decided to make a sword from that game.  After careful deliberation, I chose the Night’s Edge.  Unfortunately, it looks rather simple in game:

      Therefore, I will use this as a base with which to add my own embellishments.

      *As far as I know, Terraria is the only game where you can shoot a giant flying eyeball with a machine gun stuck into a shark’s mouth while riding a unicorn in the underworld.

      #49346
      Jack
      Participant

        It’s going to be interesting to see your interpretation of that sword! Maybe you could use it for the voxel course later, for the full Terraria look!

        #49347
        William Miller
        Participant

          @jack07 In my opinion, the “full Terraria look” doesn’t look good in 3D.  The low poly style of this class fits it well, though.

          #49348
          Jack
          Participant

            @williamatics Yeah, maybe that’s too Minecraft D:

            #49349
            silentheart00
            Participant

              Looking forward to this interpretation.

              #49350
              William Miller
              Participant

                The basic shape of the Night’s Edge is surprisingly difficult to model; it will probably end up with less embellishments than I originally planned.

                I have a problem with the round parts.  They aren’t high poly enough for the smooth shading to really work on them, as you can see here:

                (I hadn’t smooth shaded the hilt yet when I took this screenshot.)  In this image, the blade has smooth shading on, but the hole still appears faceted.  Is there a way to increase the poly count without redoing the entire blade?

                #49351
                Aaron Rudderham
                Participant

                  @williamatics I’ve suddenly become more aware of my Eye of Cthulhu plush just… staring at me…

                  To answer your question, to my knowledge there isn’t a way to increasing the poly count without edge loops or subsurf/multires but the former seems to defeat the purpose of what you’re asking and the latter would disqualify being low poly (though there doesn’t seem to be a hard rule against this, so if you feel it necessary feel free).

                  I presume you marked the edges as sharp? Might be pushing what’s considered redoing the mesh here but you could possibly bevel the edge – either destructively or via the bevel modifier (so I guess there is a way to adjust polycount other than the above mentioned – with about three loops or so, that might give you what you’re looking for.

                  #49352
                  William Miller
                  Participant

                    @thecabbagedetective You’re a genius!  Thank you!  It worked!

                    I added some gems to the handle.  I didn’t do much to the blade other than implement Aaron’s advice, though.  It’s looking kind of plain.  I’ll see what I can come up with tomorrow.

                    #49353
                    spikeyxxx
                    Participant

                      @williamatics Cool!

                      The proportions seem a bit off though…

                      Maybe make the blade a bit longer and the handle a bit thicker?

                      #49354
                      William Miller
                      Participant

                        @spikeyxxx Well, it does match the reference, but then again, I’m taking a lot of artistic license with it, so I will do that.

                        #49355
                        William Miller
                        Participant

                          Week 1 Homework Submission

                          As I submitted this image, I could feel a slight rumbling; a vibration of sorts that seemed to come from deep underground, as the outside temperature dropped.  I felt like something evil was watching me…

                          I considered adding dents and imperfections, but I realized that I pictured this as a shiny, clean sword.  I’ll add the imperfections in the texturing stage.

                          #49356
                          silentheart00
                          Participant

                            @williamatics Interesting interpretation of the sword from pixel art.  A challenge for sure.  Good effort.

                            #49357
                            William Miller
                            Participant

                              @silentheart00 Are you a VA?  I would guess so based on the replies you have made to other people’s homework threads.

                              I was kind of worried about the lack of detail compared to other people’s submissions; I suppose I should have added at least one or two dents to make it more interesting.  Your “good effort” lifted my spirit, though.  Thanks.

                              Did the picture disappear for anyone else?  I had to delete and re-upload it.

                              #49358
                              silentheart00
                              Participant

                                @williamatics Yes, I’m a VA.

                                This is a good interpretation from pixel art, but if you’re looking for potential improvements, there’s one spot you could improve upon.  The hole around the blade could use some more detail, whether that’s an inset or whatever else you think would look good there.  There’s potential to put something there to break up the big form with smaller forms.  Other than that, looks good to me.

                                #49359
                                William Miller
                                Participant

                                  @silentheart00 Thank you for the feedback!  Is it too late to change the submission?

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