BC1-1908 Homework, Avi

Forum Archive BC1-1908 Homework, Avi

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #10518
    Avi Rozenboim
    Participant

      Me

      Hobbyist that dreams on leaving my day job (IT) and focus on learning  Blender and doing 3D.

      (53 y/o Kent UK, Originally from Israel ) 

      Started with blender few years back and gave up after few days , did not get it back then, Came across  2.8 ,I think 6 month ago and been playing with it ever since.

      I managed to complete few courses/tutorials but when I try to do something my own I get stuck .

      This is why I was looking foreword to this type of training where I will be “forced” to meet deadline and can get feedback and advise. 

      The project

      I chose the Barrel as I had no idea how to it , especially was  not sure how to curve it and also keep each plank separated. Not sure if my solution is the best or if it will cause me issues down the line, but at least I managed to come up with a solution . Following tutorials is great but problem solving is the key , this is the skill I want to develop .

      The ref image is just for inspiration , will try to add as many details from it ,the door thingy looks scary now , I might give it a go later. 

      My process

      Mesh Circle , 24 V > Extrude in Z >  adding loop cuts > manually added the curvature  , separated top and bottom faces into their own objects , duplicate the main body as reference for later use.

      Separated one  plank, delete the rest and used Array Modifier using Empty rotated in 15 degree to get back 24 blanks. , for thickness used extrude and bevel and sharp edges  

      for the rings , used shrinkwrap modifier (thanks for one of the posts I read here ,never used it before)

      used the duplicated object I kept earlier as the target , this way it kept the nice smooth shape.

      modelled simple bolt (tried screw modifier but was over kill ) and used mirror/array to replicate it.

      #49727
      spikeyxxx
      Participant

        Cool. Did you sharpen your edges and turn on Autosmooth? Especially on the top it looks to rounded. Doesn’t read like wood…

        Good luck and have fun.

        #49728
        Avi Rozenboim
        Participant

          Thanks @spikeyxxx!

          Yes I have but I also added subdiv modifier ,removed it now , any better?

          Thanks Again 

          #49729
          spikeyxxx
          Participant

            @avirozenboim I think this is much better, but what do you think yourself? After all it’s still your work…

            #49730
            spikeyxxx
            Participant

              @avirozenboim Be aware though: you’ve got some intersection going on with the second ring from the top!

              #49731
              Dieter Alleweireldt
              Participant

                @avirozenboim I think the low poly version works better as well.. Glad to see more barrels getting the love 😀

                #49732
                Avi Rozenboim
                Participant

                  Homework Submission- Week 1

                  #49733
                  silentheart00
                  Participant

                    @avirozenboim Hi, and welcome!  Good effort on this scene!  I like the door in the barrel.  Kind of reminds me of one of those “hidden bars” sort of things.  The wood slats could maybe use some more detail in the middle to help break up the overall smoothness, but that’s up to you on how stylized you would like to go.  Keep going!

                    #49734
                    Kent Trammell
                    Participant

                      Welcome to the class @avirozenboim! Thanks for sharing a bit about yourself, your project of choice, and your process.

                      Only thing I might have done a little different is to use the data sharing approach like in the treasure chest course. Instead of an array, I’d find the value needed for duplicating and rotating my planks around barrel diameter (360 divided by the # of cylinder segments). Then I’d model unique wear and tear details into probably 4 planks. Finally I’d randomly duplicate the planks around the barrel diameter.

                      That’s just an option though. The array modifier is entirely valid. Just potentially more difficult to hide repetition.

                      Ultimately, your final barrel is excellent! Maybe the most detailed barrel I’ve seen so far. Easily an A in my book. Keep up the good work!

                      #49735
                      Avi Rozenboim
                      Participant

                        @silentheart00 Thanks so much for the feedback , I was not sure to be honest if I want to add cracks to the wood (as we did in the chest course) as my reference has a different type of wood , I think its called hard wood that simply looks different.

                        But you are right , this is down to me to choose the style I want to give it , as the reference is just for inspiration.

                        I was so overwhelmed by the technical bits that I did not actually made any artistic choices. – lesson learned.  

                        #49736
                        Avi Rozenboim
                        Participant

                          @theluthier MY first A … so excited Thanks!

                          You are so right , while doing it I realised that the array modifier has no real benefit as when I came to the dealing stage I had to apply the modifier and treat each object separately . I did at that point try to share the data , it just did not work , the objects moved randomly in space , I did try set the origin but noting worked. I might give it another go.

                          In the live stream you mentioned your rehearsals. It may sound weird for some of you but that sentence was a game changer for my progress, in the past whenever I failed to do something I just gave up. In this project whenever I tried one method and failed , I kept telling myself even Kent needed to do rehearsals to figure out the best solution  and that kept me going .

                          So so happy I joined this class!

                          Quick update – I just re-watched the part where you did the top part of the chest with sharing the data ,and tested it on a new barrel , worked like magic (or black magic as one of the guys called it in one of the posts)  

                          #49737
                          Kent Trammell
                          Participant

                            I kept telling myself even Kent needed to do rehearsals to figure out the best solution and that kept me going

                            @avirozenboim I’m glad to hear that helped you 😅 And yes I have to rehearse every tutorial and stream I make. I’m always learning new/better methods as well as making/fixing mistakes. I’d say all 3D artists are the same in that no matter how experienced.

                            So so happy I joined this class!

                            Yes!! Me too 🙂

                            #49738
                            silentheart00
                            Participant

                              @avirozenboim Hey, you gotta learn to walk before you can run.  Or so they say.  It’s okay if you’re focusing more on just how to get something put together.  Once you’re comfortable with that, you can start pushing the artistic expression.  You got this.

                              #49739
                              Avi Rozenboim
                              Participant

                                Homework Submission- Week 2

                                I wanted  to push myself further and go to in the direction I want to evolve in , imaginary places/fantasy art.

                                Found this image online (hope I am not breaking any copy writes by using it as a reference) , and immediately I knew , this is me.

                                Its been heard week for me , working until late nights , after my day job, to catch up with the modelling. but was so fun.

                                It’s not even close to done , but ran out of time (10 to midnight here at the UK)

                                The barrel is the only object I have UVs on.

                                reference

                                .

                                 

                                #49740
                                Jake McCluskey
                                Participant

                                  @avirozenboim That’s a cool reference, in your mind is the barrel section of the house normal sized and the house is very tiny, or is the structure life sized?

                                Viewing 15 posts - 1 through 15 (of 25 total)
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