Forum Archive › BC1-1808 Homework, Zsolt Cseh
@csehz Oooooo that’s creative, smart use of modifiers too, I need to use Lattice more, nice stuff!
Nice work. What a fun experiment.
@csehz Looks like the array modifier is doing major work for you, Zsolt. Great job! I really enjoy clever modeling. So much variety from simple shapes. A+ in my book.
@csehz Hey this is so cool! You seriously modeled the petals and they look like flowers without any textures. Just great, Zsolt!
@aaltuvem Andres sorry I just have just spot your question, conretely these variations came out so from a resized cube as a single flower petal, on which SimpleDeform, Lattice and Subsurf modifiers were applied, while the Array modifier ensured the multiplying of the petals around an added Empty.
Surely the complexity could be increased for example maybe assigning the petals also to a curve or spiral for going around several times and providing additional variety
Homework Submission Week 3
Being not sure whether will get time on the weekend for sculpting the face as extra credit, this is why posting already the other two tasks.
Melvin v4 – sculpting Melvin fourth times (still with mouse) now and again learnt from it of course, basically that tutorial is brilliant from Kent in my opinion, it has so good rhythm and contains alone the most of the things from sculpting techniques.
Sketchfab link – https://skfb.ly/6AWSv

Three primitives – the sphere and cone could be resized in Object mode although that would not show the reality, that they became smaller during the smoothing and the quad view also show where things stayed not perfect. Also learnt from it again, this was done second times during my career 😀

@csehz great work zsolt! Your melvin is very smooth 😊 His raised fist looks a bit flat so maybe a bit more with the inflate brush? Also spot a little bump above his straight leg so maybe a bit more smoothing there? It’s really good though looks very much like the concept art! 😬
The Primitives are nice too, especially the cube. The sphere looks a bit squarish still. The cone is very sharp! Good sculpting 😄👍🏻
@csehz Hey, not bad! For Melvin, I suggest to take a look at all angles, not just the beauty shot. The beauty shot looks pretty good, but as soon as you orbit around, there are a lot of areas that could be improved. Melvin’s blocky in some places, the bent leg looks longer than the unbent one, the fist in the air is also a bit flat in the finger area. Sculpting with a mouse must be challenging.
Your primitives are pretty good. The sphere is still blocky and longer in the x-axis than the y- or z-axis. Overall, good work, but I think you can push yourself more.
@csehz Fourth time sculpting Melvin?! Sheesh..I need to give you a unique assignment 😅 I’m glad you say you’re still learning from it. When we update our fundamental courses for 2.8 I’ll try to keep that video as similar as possible.
Both your primitives and your Melvin are very well done, Zsolt. An easy A in my book. 👍
Looking good Zsolt. Have to say that the cube looks pretty tight.
Great use of the polish brush. Melvin looks so smooth. He has quite a beautiful sheen to his skin for a sheep eating monster.
Thanks guys for the constructive perceptions again, sorry for the late answer but my time to Blender is so much limited in the night hours that need to decide, modeling or checking the forum (the latter is also a pleasure of course!).
Kent I know that Wednesday is not Sunday regarding the deadline :D, but let me add my heroic advanture with the mouse yet, being not too proud to the result and will drop it out soon to restart a new one

Also planning that to my birthday would like to ask a drawing tablet 😀 Basically I am left-handed and not only using mouse but doing the sculpting with right hand actually, which is so a double handicap. While with a drawing tablet on the left side on the computer and in the better hand, with the mouse staying on the right side, it could be maybe a double advantage suddenly 😀
@csehz This bust looks better. The proportions are still a little wonky, but better, I think. Take a look at your own face. Where do your eyes fall on your face? About how far apart are your eyes? Where are your ears in relation to your facial features? Where does your nose fall in relation to your jawbone? Where to the corner of your lips fall in relation to your eyes? Where do your nose nostrils fall in relation to other features? I suggest picking up some books about anatomy and proportions. I suggest this book for proportions and this one for anatomy. For anatomy, I wouldn’t worry too much about memorizing the medical names, just study the shapes. Keep pushing a little every day. Consistent work is better than spurts of work. You got this.
@csehz Very brave to attempt this with a mouse, with the wrong hand no less. Not a bad try! I think silentheart gave so good feedback, so I gotnothing to add to that. You keep trying, you’re doing great work! 😊
WIP Week 4
Guys could you please turn around this model on Sketchfab link https://skfb.ly/6BnTx and point out its biggest issues where it needs improvements?
I would like to take the good occassion of the Class to use your more experienced eyes as reference (the lens settings is 60 anyway for this view)

