BC1-1808 Homework, Matthew Ullrey

Forum Archive BC1-1808 Homework, Matthew Ullrey

Viewing 15 posts - 31 through 45 (of 56 total)
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  • #40746
    Matthew Ullrey
    Participant

      Week 3 Homework Submission

      Here is my Melvin sculpt, primitive shapes, and head sculpt projects. I found with the sculpting that in Dyntopo mode the Subdivide Collapse mode was great for general details from far away, but I had to switch over to Subdivide Edges to get some of the finer details. But before I could do that, I needed to add a lot of resolution with the Inflate tool and smooth it out.

      #40747
      Grady Pruitt
      Participant

        Nice head sculpt, @ullreym ! Great job on Melvin too!

        #40748
        Jere Haapaharju
        Participant

          @ullreym Melvin looks so aggressive that I wouldn’t bum a cigarette from him. Very nice detailing everywhere.

          The face sculpt is very natural. Can’t see anything there that is wrong and you did the hair too. Love it

          ps. It’s hard to believe that you did those primitives by sculpting. They look like freshly added meshes. Awesome work!

          #40749
          Matthew Ullrey
          Participant

            @swikni Thanks Jere, I had some help with the primitives. I used mirrored axis settings  a bunch to help with symmetry. Melvin would probably tell you that cigarettes are bad for your lungs just before he reached in and ripped them out….. I guess he does look a bit aggressive. 😉

            #40750
            Pavel Mazanik
            Participant

              @ullreym nice work!

              #40751
              silentheart00
              Participant

                Good work!  The sculpts are a little bumpy, but you can smooth that out.  Proportions look good.

                #40752
                smurfmier1985
                Participant

                  @ullreym looking very nice! You continue to produce quality models 😬👍🏻

                  #40753
                  Matthew Ullrey
                  Participant

                    @silentheart00 Thanks, yes those bumps…. they won’t last long after a good retopology. Sometimes I would forget which Edge collapse or divide mode I would be in. Then, I would zoom out and smooth something and all the detail would be erased and I had to start that section over again. That was a bit frustrating. 

                    #40754
                    Matthew Ullrey
                    Participant

                      @smurfmier1985 Thank you for the encouragement! I want to do my best, but time was a big factor this week. A large portion of the head sculpt was done in an exit row seat on a 737. Ha ha. I balanced my pen tablet on my lap and the laptop on the tray table. Thankfully there was little turbulence.

                      #40755
                      smurfmier1985
                      Participant

                        @ullreym Wow, that’s dedication!! 😃👊🏻

                        #40756
                        Aaron Rudderham
                        Participant

                          @ullreym Jeeeeeeeez that Melvin, and I thought I put in some nice details. Utterly fantastic, gives him a whole different vibe.

                          #40757
                          Kent Trammell
                          Participant

                            @ullreym I remember that Melvin! So much personality with that guy. Your primitives too was one of my faves back in January if I recall. Really good job with your head sculpt as well. Your eyes and nose are particularly noteworthy imo. Often those areas prove tricky for sculptors and you’ve shaped them very well.

                            A+ for the week, sir 👍

                            #40758
                            Matthew Ullrey
                            Participant

                              @theluthier Many thanks! The face was fun to create and yes the eyes and nose were areas that I spent some time on. I am still finding my way with the dyntopo workflow. I have watched your tutorials for a few years now and I believe some of it is finally sticking in my brain. 😉

                              #40759
                              Matthew Ullrey
                              Participant

                                @thecabbagedetective Thanks Aaron, I was watching Kent’s realistic character modeling tutorials when I did this Melvin. I got into sculpting the underlying muscles and bones. “Carried away” is a good description for it.

                                #40760
                                Matthew Ullrey
                                Participant

                                  Week 4 Homework Submission

                                  For this week I used character art from a friend of mine whose work has inspired me for many years. Tom Allen is the artist behind Friendly Kritters calendar. I really like his cartoon style and tried to recreate one of his turtle characters. The hands and feet should be larger and the shell could be smaller. I left the arms and legs segmented so that I can pose them later. Once in the right position, I can then combine the separate parts with a boolean and touch up the connections with the sculpt tools. A neat trick I learned from Zach Reinhardt is that the character’s right limbs are linked duplicates of the left side. I can sculpt the details on the left and they will transfer to the right automatically.

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